Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
This commit is contained in:
parent
b5b7e23fc4
commit
0f6ec446ea
13 changed files with 269 additions and 226 deletions
|
@ -1,9 +1,7 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
@ -159,23 +157,38 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
{
|
||||
context.AppendLine("layout(early_fragment_tests) in;");
|
||||
context.AppendLine();
|
||||
}
|
||||
bool isFragment = context.Config.Stage == ShaderStage.Fragment;
|
||||
|
||||
context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
|
||||
if (isFragment || context.Config.Stage == ShaderStage.Compute)
|
||||
{
|
||||
if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
{
|
||||
context.AppendLine("layout(early_fragment_tests) in;");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (DeclareRenderScale(context))
|
||||
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
|
||||
{
|
||||
context.AppendLine();
|
||||
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
|
||||
|
||||
if (isFragment)
|
||||
{
|
||||
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
||||
}
|
||||
|
||||
DeclareSupportUniformBlock(context, isFragment, scaleElements);
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
|
||||
{
|
||||
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
else if (isFragment)
|
||||
{
|
||||
DeclareSupportUniformBlock(context, true, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -498,31 +511,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
private static bool DeclareRenderScale(CodeGenContext context)
|
||||
private static void DeclareSupportUniformBlock(CodeGenContext context, bool isFragment, int scaleElements)
|
||||
{
|
||||
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
|
||||
if (!isFragment && scaleElements == 0)
|
||||
{
|
||||
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
||||
}
|
||||
|
||||
context.AppendLine($"uniform float {stage}_renderScale[{scaleElements}];");
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
|
||||
{
|
||||
context.AppendLine();
|
||||
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
||||
}
|
||||
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
return false;
|
||||
context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
|
||||
context.EnterScope();
|
||||
|
||||
if (isFragment)
|
||||
{
|
||||
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
|
||||
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
|
||||
}
|
||||
|
||||
if (scaleElements != 0)
|
||||
{
|
||||
context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{scaleElements}];");
|
||||
}
|
||||
|
||||
context.LeaveScope(";");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue