Replace BGRA and scale uniforms with a uniform block (#2496)

* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
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gdkchan 2021-08-11 16:33:43 -03:00 committed by GitHub
parent b5b7e23fc4
commit 0f6ec446ea
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13 changed files with 269 additions and 226 deletions

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@ -73,12 +73,12 @@ namespace Ryujinx.Graphics.GAL
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetStorageBuffers(ReadOnlySpan<BufferRange> buffers);
void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetTexture(int binding, ITexture texture);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetUserClipDistance(int index, bool enableClip);