Fix various issues caused by Vertex/Index buffer conversions (#3762)

* Fix various issues caused by #3679

- The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16.
- The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer.
- The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors.
- The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size.

* Fix offset for converted buffer
This commit is contained in:
riperiperi 2022-10-16 23:38:58 +01:00 committed by GitHub
parent 2b50e52e48
commit 0dbe45ae37
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4 changed files with 65 additions and 22 deletions

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@ -57,37 +57,48 @@ namespace Ryujinx.Graphics.Vulkan
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
{
autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
int stride = (_stride + (alignment - 1)) & -alignment;
var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
if (autoBuffer != null)
{
int stride = (_stride + (alignment - 1)) & -alignment;
int newSize = (_size / _stride) * stride;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
0,
(ulong)(_size / _stride) * (ulong)stride,
(ulong)stride);
}
else
{
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
0,
(ulong)newSize,
(ulong)stride);
}
else
{
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
}
_buffer = autoBuffer;
}
_buffer = autoBuffer;
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
return;
}
else
{
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _);
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
// The original stride must be reapplied in case it was rewritten.
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
if (_offset >= size)
{
autoBuffer = null;
}
}
}