Fix various issues caused by Vertex/Index buffer conversions (#3762)
* Fix various issues caused by #3679 - The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16. - The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer. - The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors. - The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size. * Fix offset for converted buffer
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4 changed files with 65 additions and 22 deletions
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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize);
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emptyVb.SetData(0, new byte[EmptyVbSize]);
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_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, EmptyVbSize, 0);
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_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, 0, EmptyVbSize, 0);
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_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
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ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
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@ -1243,7 +1243,7 @@ namespace Ryujinx.Graphics.Vulkan
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_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
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_vertexBuffersDirty &= ~(1u << i);
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_vertexBuffersDirty &= ~(1UL << i);
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}
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}
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