EventWait should not signal the event when it returns Success (#2739)

* Fix race when EventWait is called and a wait is done on the CPU

* This is useless now

* Fix EventSignal

* Ensure the signal belongs to the current fence, to avoid stale signals
This commit is contained in:
gdkchan 2021-10-19 17:25:32 -03:00 committed by GitHub
parent 63f1663fa9
commit 0d174cbd45
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 35 additions and 35 deletions

View file

@ -392,7 +392,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
else
{
item.Fence.RegisterCallback(_device.Gpu, () =>
item.Fence.RegisterCallback(_device.Gpu, (x) =>
{
_device.Gpu.Window.SignalFrameReady();
_device.Gpu.GPFifo.Interrupt();