Scissor test implementation. Partially stubbed until geometry shaders… (#556)
* Scissor test implementation. Partially stubbed until geometry shaders are fixed * Apply to all viewports when geometry shaders are disabled. * Also apply enable cap to all viewports when geometry shaders are disabled * Added fixme as per suggestion Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com> * Apparently no alignment needed here. * Comment on new line * Correct height calculation
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@ -22,6 +22,9 @@ namespace Ryujinx.Graphics.Graphics3d
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ClearNColor = 0x360,
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ClearDepth = 0x364,
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ClearStencil = 0x368,
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ScissorEnable = 0x380,
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ScissorHorizontal = 0x381,
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ScissorVertical = 0x382,
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StencilBackFuncRef = 0x3d5,
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StencilBackMask = 0x3d6,
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StencilBackFuncMask = 0x3d7,
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