Refactor CPU interface to allow the implementation of other CPU emulators (#3362)

* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
This commit is contained in:
gdkchan 2022-05-31 16:29:35 -03:00 committed by GitHub
parent 9827dc35e1
commit 0c87bf9ea4
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64 changed files with 877 additions and 322 deletions

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@ -1,12 +1,11 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Time.Clock;
using Ryujinx.HLE.HOS.Services.Time.Types;
using Ryujinx.HLE.Utilities;
using System;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Time
{
@ -38,19 +37,9 @@ namespace Ryujinx.HLE.HOS.Services.Time
return _sharedMemory;
}
public void SetupStandardSteadyClock(KThread thread, UInt128 clockSourceId, TimeSpanType currentTimePoint)
public void SetupStandardSteadyClock(ITickSource tickSource, UInt128 clockSourceId, TimeSpanType currentTimePoint)
{
TimeSpanType ticksTimeSpan;
// As this may be called before the guest code, we support passing a null thread to make this api usable.
if (thread == null)
{
ticksTimeSpan = TimeSpanType.FromSeconds(0);
}
else
{
ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0);
}
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
SteadyClockContext context = new SteadyClockContext
{
@ -67,10 +56,10 @@ namespace Ryujinx.HLE.HOS.Services.Time
WriteObjectToSharedMemory(AutomaticCorrectionEnabledOffset, 0, Convert.ToByte(isAutomaticCorrectionEnabled));
}
public void SetSteadyClockRawTimePoint(KThread thread, TimeSpanType currentTimePoint)
public void SetSteadyClockRawTimePoint(ITickSource tickSource, TimeSpanType currentTimePoint)
{
SteadyClockContext context = ReadObjectFromSharedMemory<SteadyClockContext>(SteadyClockContextOffset, 4);
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.CntpctEl0, thread.Context.CntfrqEl0);
TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
context.InternalOffset = (ulong)(currentTimePoint.NanoSeconds - ticksTimeSpan.NanoSeconds);