Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface * Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers * Make CpuEngine take a ITickSource rather than returning one The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source * XML docs for the public interfaces * PPTC invalidation due to NativeInterface function name changes * Fix build of the CPU tests * PR feedback
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64 changed files with 877 additions and 322 deletions
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@ -2,7 +2,6 @@ using Ryujinx.Common;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Time.Clock;
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using Ryujinx.HLE.HOS.Services.Time.StaticService;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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@ -163,13 +162,15 @@ namespace Ryujinx.HLE.HOS.Services.Time
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bool autoCorrectionEnabled = context.RequestData.ReadBoolean();
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ResultCode result = userClock.SetAutomaticCorrectionEnabled(context.Thread, autoCorrectionEnabled);
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ITickSource tickSource = context.Device.System.TickSource;
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ResultCode result = userClock.SetAutomaticCorrectionEnabled(tickSource, autoCorrectionEnabled);
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if (result == ResultCode.Success)
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{
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_timeManager.SharedMemory.SetAutomaticCorrectionEnabled(autoCorrectionEnabled);
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SteadyClockTimePoint currentTimePoint = userClock.GetSteadyClockCore().GetCurrentTimePoint(context.Thread);
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SteadyClockTimePoint currentTimePoint = userClock.GetSteadyClockCore().GetCurrentTimePoint(tickSource);
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userClock.SetAutomaticCorrectionUpdatedTime(currentTimePoint);
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userClock.SignalAutomaticCorrectionEvent();
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@ -190,7 +191,9 @@ namespace Ryujinx.HLE.HOS.Services.Time
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// IsStandardNetworkSystemClockAccuracySufficient() -> bool
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public ResultCode IsStandardNetworkSystemClockAccuracySufficient(ServiceCtx context)
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{
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context.ResponseData.Write(_timeManager.StandardNetworkSystemClock.IsStandardNetworkSystemClockAccuracySufficient(context.Thread));
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ITickSource tickSource = context.Device.System.TickSource;
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context.ResponseData.Write(_timeManager.StandardNetworkSystemClock.IsStandardNetworkSystemClockAccuracySufficient(tickSource));
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return ResultCode.Success;
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}
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@ -222,14 +225,16 @@ namespace Ryujinx.HLE.HOS.Services.Time
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return ResultCode.UninitializedClock;
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}
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ITickSource tickSource = context.Device.System.TickSource;
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SystemClockContext otherContext = context.RequestData.ReadStruct<SystemClockContext>();
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SteadyClockTimePoint currentTimePoint = steadyClock.GetCurrentTimePoint(context.Thread);
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SteadyClockTimePoint currentTimePoint = steadyClock.GetCurrentTimePoint(tickSource);
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ResultCode result = ResultCode.TimeMismatch;
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if (currentTimePoint.ClockSourceId == otherContext.SteadyTimePoint.ClockSourceId)
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{
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(context.Thread.Context.CntpctEl0, context.Thread.Context.CntfrqEl0);
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(tickSource.Counter, tickSource.Frequency);
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long baseTimePoint = otherContext.Offset + currentTimePoint.TimePoint - ticksTimeSpan.ToSeconds();
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context.ResponseData.Write(baseTimePoint);
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@ -248,15 +253,17 @@ namespace Ryujinx.HLE.HOS.Services.Time
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context.Response.PtrBuff[0] = context.Response.PtrBuff[0].WithSize((uint)Marshal.SizeOf<ClockSnapshot>());
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ResultCode result = _timeManager.StandardUserSystemClock.GetClockContext(context.Thread, out SystemClockContext userContext);
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ITickSource tickSource = context.Device.System.TickSource;
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ResultCode result = _timeManager.StandardUserSystemClock.GetClockContext(tickSource, out SystemClockContext userContext);
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if (result == ResultCode.Success)
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{
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result = _timeManager.StandardNetworkSystemClock.GetClockContext(context.Thread, out SystemClockContext networkContext);
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result = _timeManager.StandardNetworkSystemClock.GetClockContext(tickSource, out SystemClockContext networkContext);
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if (result == ResultCode.Success)
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{
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result = GetClockSnapshotFromSystemClockContextInternal(context.Thread, userContext, networkContext, type, out ClockSnapshot clockSnapshot);
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result = GetClockSnapshotFromSystemClockContextInternal(tickSource, userContext, networkContext, type, out ClockSnapshot clockSnapshot);
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if (result == ResultCode.Success)
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{
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@ -281,7 +288,9 @@ namespace Ryujinx.HLE.HOS.Services.Time
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SystemClockContext userContext = context.RequestData.ReadStruct<SystemClockContext>();
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SystemClockContext networkContext = context.RequestData.ReadStruct<SystemClockContext>();
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ResultCode result = GetClockSnapshotFromSystemClockContextInternal(context.Thread, userContext, networkContext, type, out ClockSnapshot clockSnapshot);
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ITickSource tickSource = context.Device.System.TickSource;
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ResultCode result = GetClockSnapshotFromSystemClockContextInternal(tickSource, userContext, networkContext, type, out ClockSnapshot clockSnapshot);
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if (result == ResultCode.Success)
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{
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@ -344,12 +353,12 @@ namespace Ryujinx.HLE.HOS.Services.Time
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return resultCode;
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}
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private ResultCode GetClockSnapshotFromSystemClockContextInternal(KThread thread, SystemClockContext userContext, SystemClockContext networkContext, byte type, out ClockSnapshot clockSnapshot)
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private ResultCode GetClockSnapshotFromSystemClockContextInternal(ITickSource tickSource, SystemClockContext userContext, SystemClockContext networkContext, byte type, out ClockSnapshot clockSnapshot)
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{
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clockSnapshot = new ClockSnapshot();
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SteadyClockCore steadyClockCore = _timeManager.StandardSteadyClock;
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SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(thread);
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SteadyClockTimePoint currentTimePoint = steadyClockCore.GetCurrentTimePoint(tickSource);
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clockSnapshot.IsAutomaticCorrectionEnabled = _timeManager.StandardUserSystemClock.IsAutomaticCorrectionEnabled();
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clockSnapshot.UserContext = userContext;
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