Refactor CPU interface to allow the implementation of other CPU emulators (#3362)

* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
This commit is contained in:
gdkchan 2022-05-31 16:29:35 -03:00 committed by GitHub
parent 9827dc35e1
commit 0c87bf9ea4
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64 changed files with 877 additions and 322 deletions

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@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Services.Time.Clock
@ -26,15 +27,15 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
throw new NotImplementedException();
}
public override ResultCode GetClockContext(KThread thread, out SystemClockContext context)
public override ResultCode GetClockContext(ITickSource tickSource, out SystemClockContext context)
{
ResultCode result = ApplyAutomaticCorrection(thread, false);
ResultCode result = ApplyAutomaticCorrection(tickSource, false);
context = new SystemClockContext();
if (result == ResultCode.Success)
{
return _localSystemClockCore.GetClockContext(thread, out context);
return _localSystemClockCore.GetClockContext(tickSource, out context);
}
return result;
@ -45,13 +46,13 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
return ResultCode.NotImplemented;
}
private ResultCode ApplyAutomaticCorrection(KThread thread, bool autoCorrectionEnabled)
private ResultCode ApplyAutomaticCorrection(ITickSource tickSource, bool autoCorrectionEnabled)
{
ResultCode result = ResultCode.Success;
if (_autoCorrectionEnabled != autoCorrectionEnabled && _networkSystemClockCore.IsClockSetup(thread))
if (_autoCorrectionEnabled != autoCorrectionEnabled && _networkSystemClockCore.IsClockSetup(tickSource))
{
result = _networkSystemClockCore.GetClockContext(thread, out SystemClockContext context);
result = _networkSystemClockCore.GetClockContext(tickSource, out SystemClockContext context);
if (result == ResultCode.Success)
{
@ -67,9 +68,9 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
_autoCorrectionEvent = new KEvent(system.KernelContext);
}
public ResultCode SetAutomaticCorrectionEnabled(KThread thread, bool autoCorrectionEnabled)
public ResultCode SetAutomaticCorrectionEnabled(ITickSource tickSource, bool autoCorrectionEnabled)
{
ResultCode result = ApplyAutomaticCorrection(thread, autoCorrectionEnabled);
ResultCode result = ApplyAutomaticCorrection(tickSource, autoCorrectionEnabled);
if (result == ResultCode.Success)
{