Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped * Explicitly check for invalid memory ranges on the MultiRangeList * Update GetWritableRegion to also support unmapped ranges
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6 changed files with 170 additions and 68 deletions
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@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Synchronize memory for a given texture.
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/// Synchronize memory for a given texture.
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/// If overlapping tracking handles are dirty, fully or partially synchronize the texture data.
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/// </summary>
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/// <param name="texture">The texture being used</param>
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@ -280,7 +280,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Evaluate if any copy dependencies need to be fulfilled. A few rules:
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// If the copy handle needs to be synchronized, prefer our own state.
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// If we need to be synchronized and there is a copy present, prefer the copy.
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// If we need to be synchronized and there is a copy present, prefer the copy.
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if (group.NeedsCopy && group.Copy(_context))
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{
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@ -618,7 +618,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Evaluate the range of tracking handles which a view texture overlaps with,
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/// Evaluate the range of tracking handles which a view texture overlaps with,
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/// using the view's position and slice/level counts.
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/// </summary>
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/// <param name="firstLayer">The first layer of the texture</param>
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@ -879,7 +879,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sliceStart = Math.Clamp(offset, 0, subRangeSize);
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int sliceEnd = Math.Clamp(endOffset, 0, subRangeSize);
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if (sliceStart != sliceEnd)
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if (sliceStart != sliceEnd && item.Address != MemoryManager.PteUnmapped)
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{
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result.Add(GenerateHandle(item.Address + (ulong)sliceStart, (ulong)(sliceEnd - sliceStart)));
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}
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@ -1097,11 +1097,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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// Single dirty region.
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var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count];
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int count = 0;
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for (int i = 0; i < TextureRange.Count; i++)
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{
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var currentRange = TextureRange.GetSubRange(i);
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cpuRegionHandles[i] = GenerateHandle(currentRange.Address, currentRange.Size);
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if (currentRange.Address != MemoryManager.PteUnmapped)
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{
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cpuRegionHandles[count++] = GenerateHandle(currentRange.Address, currentRange.Size);
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}
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}
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if (count != TextureRange.Count)
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{
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Array.Resize(ref cpuRegionHandles, count);
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}
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var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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@ -1277,7 +1286,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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TextureInfo info = Storage.Info;
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TextureInfo otherInfo = other.Storage.Info;
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if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
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if (TextureCompatibility.ViewLayoutCompatible(info, otherInfo, level, otherLevel) &&
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TextureCompatibility.CopySizeMatches(info, otherInfo, level, otherLevel))
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{
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// These textures are copy compatible. Create the dependency.
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