End empty gl queries before returning them to the pool. (#1806)
This commit is contained in:
parent
8a6607540e
commit
06057a99a6
3 changed files with 11 additions and 7 deletions
|
@ -44,14 +44,17 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
|||
GL.BeginQuery(_type, Query);
|
||||
}
|
||||
|
||||
public unsafe void End()
|
||||
public unsafe void End(bool withResult)
|
||||
{
|
||||
GL.EndQuery(_type);
|
||||
|
||||
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
|
||||
if (withResult)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.QueryBuffer, _buffer);
|
||||
|
||||
Marshal.WriteInt64(_bufferMap, -1L);
|
||||
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
|
||||
Marshal.WriteInt64(_bufferMap, -1L);
|
||||
GL.GetQueryObject(Query, GetQueryObjectParam.QueryResult, (long*)0);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetResult(out long result)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue