Another workaround for NVIDIA driver 496.13 shader bug (#2750)

* Another workaround for NVIDIA driver 496.13 shader bug

This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.

The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?

* Update cache version

* Add disclaimer comment

* Wording
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riperiperi 2021-10-19 00:04:06 +01:00 committed by GitHub
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commit 052deebf26
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3 changed files with 22 additions and 3 deletions

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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2534;
private const ulong ShaderCodeGenVersion = 2750;
// Progress reporting helpers
private volatile int _shaderCount;