Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes

This commit is contained in:
gdkchan 2018-04-19 16:18:30 -03:00
parent 33ae6e544b
commit 03002f6537
9 changed files with 139 additions and 24 deletions

View file

@ -147,7 +147,28 @@ namespace Ryujinx.Core.OsHle.Kernel
}
else
{
Logging.Warn(LogClass.KernelSvc, $"Tried to GetThreadId on invalid thread handle 0x{Handle:x8}!");
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}
}
private void SvcSetThreadActivity(AThreadState ThreadState)
{
int Handle = (int)ThreadState.X0;
bool Active = (int)ThreadState.X1 != 0;
KThread CurrThread = Process.HandleTable.GetData<KThread>(Handle);
if (CurrThread != null)
{
Process.Scheduler.SetThreadActivity(CurrThread, Active);
ThreadState.X0 = 0;
}
else
{
Logging.Warn(LogClass.KernelSvc, $"Invalid thread handle 0x{Handle:x8}!");
ThreadState.X0 = MakeError(ErrorModule.Kernel, KernelErr.InvalidHandle);
}