Fix disposing of IPC sessions server at emulation stop (#2334)
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28 changed files with 284 additions and 123 deletions
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@ -17,6 +17,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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private DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private ManualResetEvent _updateRequiredEvent;
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private int _disposeState;
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public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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{
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@ -435,7 +436,10 @@ namespace Ryujinx.Audio.Backends.SoundIo
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public override void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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}
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}
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