Fix disposing of IPC sessions server at emulation stop (#2334)

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Mary 2021-06-29 19:37:13 +02:00 committed by GitHub
parent fbb4019ed5
commit 00ce9eea62
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28 changed files with 284 additions and 123 deletions

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@ -17,6 +17,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
private DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private ManualResetEvent _updateRequiredEvent;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
{
@ -435,7 +436,10 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
}
}