Fix disposing of IPC sessions server at emulation stop (#2334)
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28 changed files with 284 additions and 123 deletions
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@ -18,6 +18,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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private SoundIODevice _audioDevice;
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private ManualResetEvent _updateRequiredEvent;
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private List<SoundIoHardwareDeviceSession> _sessions;
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private int _disposeState;
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public SoundIoHardwareDeviceDriver()
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{
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@ -208,19 +209,36 @@ namespace Ryujinx.Audio.Backends.SoundIo
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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while (_sessions.Count > 0)
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{
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SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
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int sessionCount = 0;
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session.Dispose();
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// NOTE: This is done in a way to avoid possible situations when the SoundIoHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
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do
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{
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lock (_lock)
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{
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if (_sessions.Count == 0)
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{
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break;
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}
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SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
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session.Dispose();
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sessionCount = _sessions.Count;
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}
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}
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while (sessionCount > 0);
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_audioContext.Disconnect();
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_audioContext.Dispose();
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