Fix disposing of IPC sessions server at emulation stop (#2334)

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Mary 2021-06-29 19:37:13 +02:00 committed by GitHub
parent fbb4019ed5
commit 00ce9eea62
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28 changed files with 284 additions and 123 deletions

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@ -18,6 +18,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
private SoundIODevice _audioDevice;
private ManualResetEvent _updateRequiredEvent;
private List<SoundIoHardwareDeviceSession> _sessions;
private int _disposeState;
public SoundIoHardwareDeviceDriver()
{
@ -208,19 +209,36 @@ namespace Ryujinx.Audio.Backends.SoundIo
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
while (_sessions.Count > 0)
{
SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
int sessionCount = 0;
session.Dispose();
// NOTE: This is done in a way to avoid possible situations when the SoundIoHardwareDeviceSession is already being dispose in another thread but doesn't hold the lock and tries to Unregister.
do
{
lock (_lock)
{
if (_sessions.Count == 0)
{
break;
}
SoundIoHardwareDeviceSession session = _sessions[_sessions.Count - 1];
session.Dispose();
sessionCount = _sessions.Count;
}
}
while (sessionCount > 0);
_audioContext.Disconnect();
_audioContext.Dispose();