Fix disposing of IPC sessions server at emulation stop (#2334)
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28 changed files with 284 additions and 123 deletions
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@ -82,6 +82,11 @@ namespace Ryujinx.Audio.Renderer.Server
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/// </summary>
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public AudioProcessor Processor { get; }
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioRendererManager"/>.
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/// </summary>
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@ -313,7 +318,10 @@ namespace Ryujinx.Audio.Renderer.Server
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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