Fix disposing of IPC sessions server at emulation stop (#2334)

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Mary 2021-06-29 19:37:13 +02:00 committed by GitHub
parent fbb4019ed5
commit 00ce9eea62
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28 changed files with 284 additions and 123 deletions

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@ -94,6 +94,8 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererManager _manager;
private int _disposeState;
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
@ -811,7 +813,10 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)

View file

@ -82,6 +82,11 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary>
public AudioProcessor Processor { get; }
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioRendererManager"/>.
/// </summary>
@ -313,7 +318,10 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)