Fix disposing of IPC sessions server at emulation stop (#2334)

This commit is contained in:
Mary 2021-06-29 19:37:13 +02:00 committed by GitHub
parent fbb4019ed5
commit 00ce9eea62
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
28 changed files with 284 additions and 123 deletions

View file

@ -21,6 +21,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.Audio.Output
{
@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Output
/// </summary>
private int _activeSessionCount;
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioOutputManager"/>.
/// </summary>
@ -242,14 +249,28 @@ namespace Ryujinx.Audio.Output
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Nothing to do here.
// Clone the sessions array to dispose them outside the lock.
AudioOutputSystem[] sessions;
lock (_sessionLock)
{
sessions = _sessions.ToArray();
}
foreach (AudioOutputSystem output in sessions)
{
output?.Dispose();
}
}
}
}