Fix disposing of IPC sessions server at emulation stop (#2334)
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parent
fbb4019ed5
commit
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28 changed files with 284 additions and 123 deletions
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@ -21,6 +21,8 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Audio.Output
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{
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@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Output
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/// </summary>
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private int _activeSessionCount;
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioOutputManager"/>.
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/// </summary>
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@ -242,14 +249,28 @@ namespace Ryujinx.Audio.Output
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// Nothing to do here.
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// Clone the sessions array to dispose them outside the lock.
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AudioOutputSystem[] sessions;
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lock (_sessionLock)
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{
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sessions = _sessions.ToArray();
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}
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foreach (AudioOutputSystem output in sessions)
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{
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output?.Dispose();
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}
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}
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}
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}
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