Fix disposing of IPC sessions server at emulation stop (#2334)
This commit is contained in:
parent
fbb4019ed5
commit
00ce9eea62
28 changed files with 284 additions and 123 deletions
|
@ -18,6 +18,7 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Audio.Input
|
||||
{
|
||||
|
@ -62,10 +63,15 @@ namespace Ryujinx.Audio.Input
|
|||
private AudioInputManager _manager;
|
||||
|
||||
/// <summary>
|
||||
/// THe lock of the parent.
|
||||
/// The lock of the parent.
|
||||
/// </summary>
|
||||
private object _parentLock;
|
||||
|
||||
/// <summary>
|
||||
/// The dispose state.
|
||||
/// </summary>
|
||||
private int _disposeState;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="AudioInputSystem"/>.
|
||||
/// </summary>
|
||||
|
@ -384,7 +390,10 @@ namespace Ryujinx.Audio.Input
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue