Fix disposing of IPC sessions server at emulation stop (#2334)

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Mary 2021-06-29 19:37:13 +02:00 committed by GitHub
parent fbb4019ed5
commit 00ce9eea62
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28 changed files with 284 additions and 123 deletions

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@ -18,6 +18,7 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using System;
using System.Threading;
namespace Ryujinx.Audio.Input
{
@ -62,10 +63,15 @@ namespace Ryujinx.Audio.Input
private AudioInputManager _manager;
/// <summary>
/// THe lock of the parent.
/// The lock of the parent.
/// </summary>
private object _parentLock;
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioInputSystem"/>.
/// </summary>
@ -384,7 +390,10 @@ namespace Ryujinx.Audio.Input
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)