Fix disposing of IPC sessions server at emulation stop (#2334)

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Mary 2021-06-29 19:37:13 +02:00 committed by GitHub
parent fbb4019ed5
commit 00ce9eea62
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 284 additions and 123 deletions

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@ -21,6 +21,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.Audio.Input
{
@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Input
/// </summary>
private int _activeSessionCount;
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioInputManager"/>.
/// </summary>
@ -248,14 +255,28 @@ namespace Ryujinx.Audio.Input
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Nothing to do here.
// Clone the sessions array to dispose them outside the lock.
AudioInputSystem[] sessions;
lock (_sessionLock)
{
sessions = _sessions.ToArray();
}
foreach (AudioInputSystem input in sessions)
{
input?.Dispose();
}
}
}
}

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@ -18,6 +18,7 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using System;
using System.Threading;
namespace Ryujinx.Audio.Input
{
@ -62,10 +63,15 @@ namespace Ryujinx.Audio.Input
private AudioInputManager _manager;
/// <summary>
/// THe lock of the parent.
/// The lock of the parent.
/// </summary>
private object _parentLock;
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioInputSystem"/>.
/// </summary>
@ -384,7 +390,10 @@ namespace Ryujinx.Audio.Input
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)

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@ -21,6 +21,8 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
namespace Ryujinx.Audio.Output
{
@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Output
/// </summary>
private int _activeSessionCount;
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioOutputManager"/>.
/// </summary>
@ -242,14 +249,28 @@ namespace Ryujinx.Audio.Output
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// Nothing to do here.
// Clone the sessions array to dispose them outside the lock.
AudioOutputSystem[] sessions;
lock (_sessionLock)
{
sessions = _sessions.ToArray();
}
foreach (AudioOutputSystem output in sessions)
{
output?.Dispose();
}
}
}
}

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@ -18,6 +18,7 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using System;
using System.Threading;
namespace Ryujinx.Audio.Output
{
@ -66,6 +67,11 @@ namespace Ryujinx.Audio.Output
/// </summary>
private object _parentLock;
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioOutputSystem"/>.
/// </summary>
@ -357,7 +363,10 @@ namespace Ryujinx.Audio.Output
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)

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@ -94,6 +94,8 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererManager _manager;
private int _disposeState;
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
@ -811,7 +813,10 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)

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@ -82,6 +82,11 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary>
public AudioProcessor Processor { get; }
/// <summary>
/// The dispose state.
/// </summary>
private int _disposeState;
/// <summary>
/// Create a new <see cref="AudioRendererManager"/>.
/// </summary>
@ -313,7 +318,10 @@ namespace Ryujinx.Audio.Renderer.Server
public void Dispose()
{
Dispose(true);
if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
{
Dispose(true);
}
}
protected virtual void Dispose(bool disposing)