Fix disposing of IPC sessions server at emulation stop (#2334)
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parent
fbb4019ed5
commit
00ce9eea62
28 changed files with 284 additions and 123 deletions
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@ -21,6 +21,8 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Audio.Input
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{
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@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Input
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/// </summary>
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private int _activeSessionCount;
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioInputManager"/>.
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/// </summary>
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@ -248,14 +255,28 @@ namespace Ryujinx.Audio.Input
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// Nothing to do here.
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// Clone the sessions array to dispose them outside the lock.
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AudioInputSystem[] sessions;
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lock (_sessionLock)
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{
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sessions = _sessions.ToArray();
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}
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foreach (AudioInputSystem input in sessions)
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{
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input?.Dispose();
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}
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}
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}
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}
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@ -18,6 +18,7 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using System;
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using System.Threading;
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namespace Ryujinx.Audio.Input
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{
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@ -62,10 +63,15 @@ namespace Ryujinx.Audio.Input
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private AudioInputManager _manager;
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/// <summary>
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/// THe lock of the parent.
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/// The lock of the parent.
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/// </summary>
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private object _parentLock;
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioInputSystem"/>.
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/// </summary>
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@ -384,7 +390,10 @@ namespace Ryujinx.Audio.Input
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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@ -21,6 +21,8 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Audio.Output
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{
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@ -61,6 +63,11 @@ namespace Ryujinx.Audio.Output
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/// </summary>
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private int _activeSessionCount;
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioOutputManager"/>.
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/// </summary>
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@ -242,14 +249,28 @@ namespace Ryujinx.Audio.Output
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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// Nothing to do here.
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// Clone the sessions array to dispose them outside the lock.
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AudioOutputSystem[] sessions;
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lock (_sessionLock)
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{
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sessions = _sessions.ToArray();
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}
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foreach (AudioOutputSystem output in sessions)
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{
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output?.Dispose();
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}
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}
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}
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}
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@ -18,6 +18,7 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using System;
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using System.Threading;
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namespace Ryujinx.Audio.Output
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{
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@ -66,6 +67,11 @@ namespace Ryujinx.Audio.Output
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/// </summary>
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private object _parentLock;
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioOutputSystem"/>.
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/// </summary>
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@ -357,7 +363,10 @@ namespace Ryujinx.Audio.Output
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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@ -94,6 +94,8 @@ namespace Ryujinx.Audio.Renderer.Server
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private AudioRendererManager _manager;
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private int _disposeState;
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public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
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{
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_manager = manager;
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@ -811,7 +813,10 @@ namespace Ryujinx.Audio.Renderer.Server
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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@ -82,6 +82,11 @@ namespace Ryujinx.Audio.Renderer.Server
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/// </summary>
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public AudioProcessor Processor { get; }
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/// <summary>
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/// The dispose state.
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/// </summary>
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private int _disposeState;
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/// <summary>
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/// Create a new <see cref="AudioRendererManager"/>.
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/// </summary>
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@ -313,7 +318,10 @@ namespace Ryujinx.Audio.Renderer.Server
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public void Dispose()
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{
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Dispose(true);
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if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0)
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{
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Dispose(true);
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}
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}
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protected virtual void Dispose(bool disposing)
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