Better process implementation (#491)

* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
gdkchan 2018-11-28 20:18:09 -02:00 committed by GitHub
parent e7fe7d7247
commit 00579927e4
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119 changed files with 7998 additions and 3232 deletions

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@ -1,6 +1,6 @@
using Ryujinx.Common;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
@ -25,18 +25,12 @@ namespace Ryujinx.HLE.HOS.Kernel
private AutoResetEvent WaitEvent;
private Stopwatch Counter;
private bool KeepRunning;
public KTimeManager()
{
WaitingObjects = new List<WaitingObject>();
Counter = new Stopwatch();
Counter.Start();
KeepRunning = true;
Thread Work = new Thread(WaitAndCheckScheduledObjects);
@ -46,26 +40,36 @@ namespace Ryujinx.HLE.HOS.Kernel
public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
{
long TimePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
lock (WaitingObjects)
{
long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
WaitingObjects.Add(new WaitingObject(Object, TimePoint));
}
WaitEvent.Set();
}
private long ConvertNanosecondsToMilliseconds(long Timeout)
public static long ConvertNanosecondsToMilliseconds(long Time)
{
Timeout /= 1000000;
Time /= 1000000;
if ((ulong)Timeout > int.MaxValue)
if ((ulong)Time > int.MaxValue)
{
return int.MaxValue;
}
return Timeout;
return Time;
}
public static long ConvertMillisecondsToNanoseconds(long Time)
{
return Time * 1000000;
}
public static long ConvertMillisecondsToTicks(long Time)
{
return Time * 19200;
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
@ -82,26 +86,31 @@ namespace Ryujinx.HLE.HOS.Kernel
{
while (KeepRunning)
{
Monitor.Enter(WaitingObjects);
WaitingObject Next;
WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
Monitor.Exit(WaitingObjects);
lock (WaitingObjects)
{
Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
}
if (Next != null)
{
long TimePoint = Counter.ElapsedMilliseconds;
long TimePoint = PerformanceCounter.ElapsedMilliseconds;
if (Next.TimePoint > TimePoint)
{
WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
}
Monitor.Enter(WaitingObjects);
bool TimeUp = PerformanceCounter.ElapsedMilliseconds >= Next.TimePoint;
bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next);
Monitor.Exit(WaitingObjects);
if (TimeUp)
{
lock (WaitingObjects)
{
TimeUp = WaitingObjects.Remove(Next);
}
}
if (TimeUp)
{