Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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119 changed files with 7998 additions and 3232 deletions
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@ -1,6 +1,6 @@
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using Ryujinx.Common;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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@ -25,18 +25,12 @@ namespace Ryujinx.HLE.HOS.Kernel
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private AutoResetEvent WaitEvent;
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private Stopwatch Counter;
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private bool KeepRunning;
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public KTimeManager()
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{
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WaitingObjects = new List<WaitingObject>();
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Counter = new Stopwatch();
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Counter.Start();
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KeepRunning = true;
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Thread Work = new Thread(WaitAndCheckScheduledObjects);
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@ -46,26 +40,36 @@ namespace Ryujinx.HLE.HOS.Kernel
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public void ScheduleFutureInvocation(IKFutureSchedulerObject Object, long Timeout)
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{
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long TimePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
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lock (WaitingObjects)
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{
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long TimePoint = Counter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(Timeout);
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WaitingObjects.Add(new WaitingObject(Object, TimePoint));
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}
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WaitEvent.Set();
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}
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private long ConvertNanosecondsToMilliseconds(long Timeout)
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public static long ConvertNanosecondsToMilliseconds(long Time)
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{
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Timeout /= 1000000;
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Time /= 1000000;
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if ((ulong)Timeout > int.MaxValue)
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if ((ulong)Time > int.MaxValue)
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{
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return int.MaxValue;
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}
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return Timeout;
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return Time;
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}
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public static long ConvertMillisecondsToNanoseconds(long Time)
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{
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return Time * 1000000;
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}
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public static long ConvertMillisecondsToTicks(long Time)
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{
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return Time * 19200;
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}
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public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
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@ -82,26 +86,31 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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while (KeepRunning)
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{
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Monitor.Enter(WaitingObjects);
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WaitingObject Next;
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WaitingObject Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
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Monitor.Exit(WaitingObjects);
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lock (WaitingObjects)
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{
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Next = WaitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
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}
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if (Next != null)
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{
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long TimePoint = Counter.ElapsedMilliseconds;
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long TimePoint = PerformanceCounter.ElapsedMilliseconds;
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if (Next.TimePoint > TimePoint)
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{
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WaitEvent.WaitOne((int)(Next.TimePoint - TimePoint));
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}
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Monitor.Enter(WaitingObjects);
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bool TimeUp = PerformanceCounter.ElapsedMilliseconds >= Next.TimePoint;
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bool TimeUp = Counter.ElapsedMilliseconds >= Next.TimePoint && WaitingObjects.Remove(Next);
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Monitor.Exit(WaitingObjects);
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if (TimeUp)
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{
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lock (WaitingObjects)
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{
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TimeUp = WaitingObjects.Remove(Next);
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}
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}
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if (TimeUp)
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{
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