Better process implementation (#491)

* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
gdkchan 2018-11-28 20:18:09 -02:00 committed by GitHub
parent e7fe7d7247
commit 00579927e4
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GPG key ID: 4AEE18F83AFDEB23
119 changed files with 7998 additions and 3232 deletions

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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
System.CriticalSectionLock.Lock();
System.CriticalSection.Enter();
//Check if objects are already signaled before waiting.
for (int Index = 0; Index < SyncObjs.Length; Index++)
@ -29,14 +29,14 @@ namespace Ryujinx.HLE.HOS.Kernel
HndIndex = Index;
System.CriticalSectionLock.Unlock();
System.CriticalSection.Leave();
return 0;
}
if (Timeout == 0)
{
System.CriticalSectionLock.Unlock();
System.CriticalSection.Leave();
return Result;
}
@ -74,7 +74,7 @@ namespace Ryujinx.HLE.HOS.Kernel
System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
}
System.CriticalSectionLock.Unlock();
System.CriticalSection.Leave();
CurrentThread.WaitingSync = false;
@ -83,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Kernel
System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
}
System.CriticalSectionLock.Lock();
System.CriticalSection.Enter();
Result = (uint)CurrentThread.ObjSyncResult;
@ -100,14 +100,14 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
System.CriticalSectionLock.Unlock();
System.CriticalSection.Leave();
return Result;
}
public void SignalObject(KSynchronizationObject SyncObj)
{
System.CriticalSectionLock.Lock();
System.CriticalSection.Enter();
if (SyncObj.IsSignaled())
{
@ -117,7 +117,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
KThread Thread = Node.Value;
if ((Thread.SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
if ((Thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
{
Thread.SignaledObj = SyncObj;
Thread.ObjSyncResult = 0;
@ -129,7 +129,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
System.CriticalSectionLock.Unlock();
System.CriticalSection.Leave();
}
}
}