Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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119 changed files with 7998 additions and 3232 deletions
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@ -17,7 +17,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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long Result = MakeError(ErrorModule.Kernel, KernelErr.Timeout);
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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//Check if objects are already signaled before waiting.
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for (int Index = 0; Index < SyncObjs.Length; Index++)
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@ -29,14 +29,14 @@ namespace Ryujinx.HLE.HOS.Kernel
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HndIndex = Index;
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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return 0;
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}
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if (Timeout == 0)
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{
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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return Result;
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}
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@ -74,7 +74,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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CurrentThread.WaitingSync = false;
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@ -83,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
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}
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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Result = (uint)CurrentThread.ObjSyncResult;
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@ -100,14 +100,14 @@ namespace Ryujinx.HLE.HOS.Kernel
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}
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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return Result;
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}
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public void SignalObject(KSynchronizationObject SyncObj)
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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if (SyncObj.IsSignaled())
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{
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@ -117,7 +117,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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KThread Thread = Node.Value;
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if ((Thread.SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
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if ((Thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
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{
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Thread.SignaledObj = SyncObj;
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Thread.ObjSyncResult = 0;
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@ -129,7 +129,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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}
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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}
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}
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}
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