Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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119 changed files with 7998 additions and 3232 deletions
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@ -1,5 +1,4 @@
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using Ryujinx.Common;
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using System;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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@ -11,6 +10,10 @@ namespace Ryujinx.HLE.HOS.Kernel
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public bool ContextSwitchNeeded { get; private set; }
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public long LastContextSwitchTime { get; private set; }
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public long TotalIdleTimeTicks { get; private set; } //TODO
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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@ -24,11 +27,6 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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SelectedThread = Thread;
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if (Thread != null)
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{
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Thread.LastScheduledTicks = PerformanceCounter.ElapsedMilliseconds;
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}
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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@ -39,25 +37,42 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = CurrentTime;
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}
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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if (CurrentThread != null)
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{
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CoreManager.GetThread(CurrentThread.Context.Work).Reset();
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CoreManager.Reset(CurrentThread.Context.Work);
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long CurrentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += CurrentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = CurrentTime;
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CurrentThread.ClearExclusive();
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CoreManager.GetThread(CurrentThread.Context.Work).Set();
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CoreManager.Set(CurrentThread.Context.Work);
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CurrentThread.Context.Execute();
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}
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