Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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71
Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
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71
Ryujinx.HLE/HOS/Kernel/KConditionVariable.cs
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.HLE.HOS.Kernel
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{
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static class KConditionVariable
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{
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public static void Wait(Horizon System, LinkedList<KThread> ThreadList, object Mutex, long Timeout)
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{
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KThread CurrentThread = System.Scheduler.GetCurrentThread();
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System.CriticalSection.Enter();
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Monitor.Exit(Mutex);
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CurrentThread.Withholder = ThreadList;
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CurrentThread.Reschedule(ThreadSchedState.Paused);
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CurrentThread.WithholderNode = ThreadList.AddLast(CurrentThread);
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if (CurrentThread.ShallBeTerminated ||
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CurrentThread.SchedFlags == ThreadSchedState.TerminationPending)
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{
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ThreadList.Remove(CurrentThread.WithholderNode);
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CurrentThread.Reschedule(ThreadSchedState.Running);
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CurrentThread.Withholder = null;
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System.CriticalSection.Leave();
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}
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else
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{
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if (Timeout > 0)
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{
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System.TimeManager.ScheduleFutureInvocation(CurrentThread, Timeout);
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}
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System.CriticalSection.Leave();
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if (Timeout > 0)
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{
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System.TimeManager.UnscheduleFutureInvocation(CurrentThread);
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}
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}
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Monitor.Enter(Mutex);
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}
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public static void NotifyAll(Horizon System, LinkedList<KThread> ThreadList)
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{
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System.CriticalSection.Enter();
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LinkedListNode<KThread> Node = ThreadList.First;
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for (; Node != null; Node = ThreadList.First)
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{
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KThread Thread = Node.Value;
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ThreadList.Remove(Thread.WithholderNode);
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Thread.Withholder = null;
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Thread.Reschedule(ThreadSchedState.Running);
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}
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System.CriticalSection.Leave();
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}
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}
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}
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