Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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@ -5,24 +5,61 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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class HleCoreManager
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{
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private ConcurrentDictionary<Thread, ManualResetEvent> Threads;
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private class PausableThread
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{
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public ManualResetEvent Event { get; private set; }
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public bool IsExiting { get; set; }
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public PausableThread()
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{
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Event = new ManualResetEvent(false);
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}
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}
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private ConcurrentDictionary<Thread, PausableThread> Threads;
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public HleCoreManager()
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{
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Threads = new ConcurrentDictionary<Thread, ManualResetEvent>();
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Threads = new ConcurrentDictionary<Thread, PausableThread>();
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}
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public ManualResetEvent GetThread(Thread Thread)
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public void Set(Thread Thread)
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{
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return Threads.GetOrAdd(Thread, (Key) => new ManualResetEvent(false));
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GetThread(Thread).Event.Set();
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}
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public void Reset(Thread Thread)
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{
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GetThread(Thread).Event.Reset();
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}
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public void Wait(Thread Thread)
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{
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PausableThread PausableThread = GetThread(Thread);
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if (!PausableThread.IsExiting)
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{
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PausableThread.Event.WaitOne();
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}
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}
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public void Exit(Thread Thread)
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{
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GetThread(Thread).IsExiting = true;
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}
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private PausableThread GetThread(Thread Thread)
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{
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return Threads.GetOrAdd(Thread, (Key) => new PausableThread());
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}
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public void RemoveThread(Thread Thread)
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{
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if (Threads.TryRemove(Thread, out ManualResetEvent Event))
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if (Threads.TryRemove(Thread, out PausableThread PausableThread))
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{
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Event.Set();
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Event.Dispose();
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PausableThread.Event.Set();
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PausableThread.Event.Dispose();
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}
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}
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}
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