Better process implementation (#491)

* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
gdkchan 2018-11-28 20:18:09 -02:00 committed by GitHub
parent e7fe7d7247
commit 00579927e4
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119 changed files with 7998 additions and 3232 deletions

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@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
VboCache.AddOrUpdate(Key, Handle, DataSize);
IntPtr Length = new IntPtr(DataSize);
@ -100,6 +100,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BufferData(BufferTarget.ArrayBuffer, Length, HostAddress, BufferUsageHint.StreamDraw);
}
public void CreateVbo(long Key, byte[] Data)
{
int Handle = GL.GenBuffer();
VboCache.AddOrUpdate(Key, Handle, Data.Length);
IntPtr Length = new IntPtr(Data.Length);
GL.BindBuffer(BufferTarget.ArrayBuffer, Handle);
GL.BufferData(BufferTarget.ArrayBuffer, Length, Data, BufferUsageHint.StreamDraw);
}
public void CreateIbo(long Key, int DataSize, IntPtr HostAddress)
{
int Handle = GL.GenBuffer();
@ -116,7 +128,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
int Handle = GL.GenBuffer();
IboCache.AddOrUpdate(Key, Handle, (uint)DataSize);
IboCache.AddOrUpdate(Key, Handle, DataSize);
IntPtr Length = new IntPtr(Buffer.Length);