Refactor SVC handler (#540)
* Refactor SVC handler * Get rid of KernelErr * Split kernel code files into multiple folders
This commit is contained in:
parent
2534a7f10c
commit
0039bb6394
105 changed files with 1894 additions and 1982 deletions
143
Ryujinx.HLE/HOS/Kernel/Common/KTimeManager.cs
Normal file
143
Ryujinx.HLE/HOS/Kernel/Common/KTimeManager.cs
Normal file
|
@ -0,0 +1,143 @@
|
|||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Common
|
||||
{
|
||||
class KTimeManager : IDisposable
|
||||
{
|
||||
private class WaitingObject
|
||||
{
|
||||
public IKFutureSchedulerObject Object { get; private set; }
|
||||
|
||||
public long TimePoint { get; private set; }
|
||||
|
||||
public WaitingObject(IKFutureSchedulerObject schedulerObj, long timePoint)
|
||||
{
|
||||
Object = schedulerObj;
|
||||
TimePoint = timePoint;
|
||||
}
|
||||
}
|
||||
|
||||
private List<WaitingObject> _waitingObjects;
|
||||
|
||||
private AutoResetEvent _waitEvent;
|
||||
|
||||
private bool _keepRunning;
|
||||
|
||||
public KTimeManager()
|
||||
{
|
||||
_waitingObjects = new List<WaitingObject>();
|
||||
|
||||
_keepRunning = true;
|
||||
|
||||
Thread work = new Thread(WaitAndCheckScheduledObjects);
|
||||
|
||||
work.Start();
|
||||
}
|
||||
|
||||
public void ScheduleFutureInvocation(IKFutureSchedulerObject schedulerObj, long timeout)
|
||||
{
|
||||
long timePoint = PerformanceCounter.ElapsedMilliseconds + ConvertNanosecondsToMilliseconds(timeout);
|
||||
|
||||
lock (_waitingObjects)
|
||||
{
|
||||
_waitingObjects.Add(new WaitingObject(schedulerObj, timePoint));
|
||||
}
|
||||
|
||||
_waitEvent.Set();
|
||||
}
|
||||
|
||||
public static long ConvertNanosecondsToMilliseconds(long time)
|
||||
{
|
||||
time /= 1000000;
|
||||
|
||||
if ((ulong)time > int.MaxValue)
|
||||
{
|
||||
return int.MaxValue;
|
||||
}
|
||||
|
||||
return time;
|
||||
}
|
||||
|
||||
public static long ConvertMillisecondsToNanoseconds(long time)
|
||||
{
|
||||
return time * 1000000;
|
||||
}
|
||||
|
||||
public static long ConvertMillisecondsToTicks(long time)
|
||||
{
|
||||
return time * 19200;
|
||||
}
|
||||
|
||||
public void UnscheduleFutureInvocation(IKFutureSchedulerObject Object)
|
||||
{
|
||||
lock (_waitingObjects)
|
||||
{
|
||||
_waitingObjects.RemoveAll(x => x.Object == Object);
|
||||
}
|
||||
}
|
||||
|
||||
private void WaitAndCheckScheduledObjects()
|
||||
{
|
||||
using (_waitEvent = new AutoResetEvent(false))
|
||||
{
|
||||
while (_keepRunning)
|
||||
{
|
||||
WaitingObject next;
|
||||
|
||||
lock (_waitingObjects)
|
||||
{
|
||||
next = _waitingObjects.OrderBy(x => x.TimePoint).FirstOrDefault();
|
||||
}
|
||||
|
||||
if (next != null)
|
||||
{
|
||||
long timePoint = PerformanceCounter.ElapsedMilliseconds;
|
||||
|
||||
if (next.TimePoint > timePoint)
|
||||
{
|
||||
_waitEvent.WaitOne((int)(next.TimePoint - timePoint));
|
||||
}
|
||||
|
||||
bool timeUp = PerformanceCounter.ElapsedMilliseconds >= next.TimePoint;
|
||||
|
||||
if (timeUp)
|
||||
{
|
||||
lock (_waitingObjects)
|
||||
{
|
||||
timeUp = _waitingObjects.Remove(next);
|
||||
}
|
||||
}
|
||||
|
||||
if (timeUp)
|
||||
{
|
||||
next.Object.TimeUp();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_waitEvent.WaitOne();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
_keepRunning = false;
|
||||
|
||||
_waitEvent?.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue