208ebf54a9
* Begin WS2812 API rework * Move RGBW conversion, clean up color.h, fix RGBW for AVR bitbang * Formatting & update PS2AVRGB I2C driver (untested) * Tested ARM bitbang RGB+RGBW * Tested ARM SPI RGB - RGBW not working * Tested ARM PWM RGB+RGBW * Tested RP2040 PIO driver RGB+RGBW * Update RGBLight * Formatting * Fix BM60HSRGB rev2 * Fix oddforge/vea * Fix 1k and XD002 RGBLite * Fix model_m/mschwingen * Fix handwired/promethium * Rename `WS2812_LED_TOTAL` for BM60HSRGB * Fix work_louder boards * Fix dawn60 * Fix rgbkb/pan * Fix neson_design/700e and n6 * Fix ergodox_ez/shine * ergodox_ez/shine: invert indices for left half * Fix matrix/abelx * Fix matrix/m20add * Remove custom rgblight driver for matrix/noah - should be done with lighting layers * Fix LED indexes for RGBLight split * Rename `convert_rgb_to_rgbw()` to `ws2812_rgb_to_rgbw()` * Update WS2812 API docs * `ergodox_ez/shine`: simplify LED index calculation * LED/RGB Matrix: Add weak function for LED index resolution * Bandaid fix for RGB Matrix splits not using WS2812 * `steelseries/prime_plus`: redo custom RGBLight driver * Update keyboards/steelseries/prime_plus/rgblight_custom.c Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> --------- Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
76 lines
1.4 KiB
C
76 lines
1.4 KiB
C
#include "keyboard.h"
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#include "ws2812.h"
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#include "rgbsps.h"
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void keyboard_pre_init_kb(void) {
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ws2812_init();
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keyboard_pre_init_user();
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}
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void rgbsps_set(uint8_t index, uint8_t r, uint8_t g, uint8_t b) {
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ws2812_set_color(index, r, g, b);
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}
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void rgbsps_setall(uint8_t r, uint8_t g, uint8_t b) {
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for (uint16_t i = 0; i < RGBSPS_NUM; i++) {
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rgbsps_set(i, r, g, b);
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}
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}
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void rgbsps_turnoff(void) {
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rgbsps_setall(0, 0, 0);
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}
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void rgbsps_send(void) {
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ws2812_flush();
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}
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void rgbsps_sethsv(uint8_t index, uint16_t hue, uint8_t sat, uint8_t val) {
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uint8_t r = 0, g = 0, b = 0, base, color;
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if (sat == 0) { // Acromatic color (gray). Hue doesn't mind.
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r = val;
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g = val;
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b = val;
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} else {
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base = ((255 - sat) * val) >> 8;
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color = (val - base) * (hue % 60) / 60;
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switch (hue / 60) {
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case 0:
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r = val;
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g = base + color;
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b = base;
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break;
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case 1:
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r = val - color;
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g = val;
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b = base;
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break;
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case 2:
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r = base;
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g = val;
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b = base + color;
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break;
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case 3:
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r = base;
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g = val - color;
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b = val;
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break;
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case 4:
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r = base + color;
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g = base;
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b = val;
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break;
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case 5:
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r = val;
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g = base;
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b = val - color;
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break;
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}
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}
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rgbsps_set(index, r, g, b);
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}
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