e6266b19be
* Initialize Layer State on startup Right now, on startup, the default layer state gets called and set, triggering the callback functions for the default layer state. However, the normal layer state never actually gets initialized. It's set to 0 directly, by default, but the callback functions are never actually called. This creates some inconsistency in the behavior for end users. This adds a simple "clear" that triggers the callback on startup. This should produce more consisten behavior between the two functions and layer masks. * Stupid hack * Fix type casting? * Fix compile issues with magic is disabled
126 lines
3.8 KiB
C
126 lines
3.8 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACTION_LAYER_H
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#define ACTION_LAYER_H
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#include <stdint.h>
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#include "keyboard.h"
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#include "action.h"
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#if defined(LAYER_STATE_8BIT)
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typedef uint8_t layer_state_t;
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# define MAX_LAYER_BITS 3
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# ifndef MAX_LAYER
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# define MAX_LAYER 8
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# endif
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# define get_highest_layer(state) biton(state)
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#elif defined(LAYER_STATE_16BIT)
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typedef uint16_t layer_state_t;
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# define MAX_LAYER_BITS 4
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# ifndef MAX_LAYER
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# define MAX_LAYER 16
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# endif
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# define get_highest_layer(state) biton16(state)
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#else
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typedef uint32_t layer_state_t;
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# define MAX_LAYER_BITS 5
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# ifndef MAX_LAYER
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# define MAX_LAYER 32
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# endif
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# define get_highest_layer(state) biton32(state)
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#endif
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/*
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* Default Layer
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*/
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extern layer_state_t default_layer_state;
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void default_layer_debug(void);
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void default_layer_set(layer_state_t state);
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__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state);
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__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state);
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#ifndef NO_ACTION_LAYER
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/* bitwise operation */
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void default_layer_or(layer_state_t state);
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void default_layer_and(layer_state_t state);
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void default_layer_xor(layer_state_t state);
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#else
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# define default_layer_or(state)
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# define default_layer_and(state)
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# define default_layer_xor(state)
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#endif
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/*
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* Keymap Layer
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*/
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#ifndef NO_ACTION_LAYER
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extern layer_state_t layer_state;
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void layer_state_set(layer_state_t state);
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bool layer_state_is(uint8_t layer);
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bool layer_state_cmp(layer_state_t layer1, uint8_t layer2);
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void layer_debug(void);
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void layer_clear(void);
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void layer_move(uint8_t layer);
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void layer_on(uint8_t layer);
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void layer_off(uint8_t layer);
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void layer_invert(uint8_t layer);
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/* bitwise operation */
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void layer_or(layer_state_t state);
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void layer_and(layer_state_t state);
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void layer_xor(layer_state_t state);
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layer_state_t layer_state_set_user(layer_state_t state);
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layer_state_t layer_state_set_kb(layer_state_t state);
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#else
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# define layer_state 0
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# define layer_state_set(layer)
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# define layer_state_is(layer) (layer == 0)
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# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
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# define layer_debug()
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# define layer_clear()
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# define layer_move(layer) (void)layer
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# define layer_on(layer) (void)layer
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# define layer_off(layer) (void)layer
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# define layer_invert(layer) (void)layer
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# define layer_or(state) (void)state
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# define layer_and(state) (void)state
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# define layer_xor(state) (void)state
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# define layer_state_set_kb(state) (void)state
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# define layer_state_set_user(state) (void)state
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#endif
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/* pressed actions cache */
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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void update_source_layers_cache(keypos_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keypos_t key);
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#endif
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action_t store_or_get_action(bool pressed, keypos_t key);
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/* return the topmost non-transparent layer currently associated with key */
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uint8_t layer_switch_get_layer(keypos_t key);
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/* return action depending on current layer status */
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action_t layer_switch_get_action(keypos_t key);
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#endif
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