Refactor new-keyboard to be python3.7 compatible (#14707)
* Use copy_tree from distutils for python 3.7 support * Bump python version in docs * Changed new-keyboard to use printf-style format strings * Use username for manunfacturer / maintainer * Update lib/python/qmk/cli/new/keyboard.py Co-authored-by: Zach White <skullydazed@drpepper.org> Co-authored-by: Zach White <skullydazed@drpepper.org>
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13 changed files with 91 additions and 188 deletions
4
data/templates/base/%(KEYBOARD)s.c
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data/templates/base/%(KEYBOARD)s.c
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@ -0,0 +1,4 @@
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "%(KEYBOARD)s.h"
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data/templates/base/%(KEYBOARD)s.h
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data/templates/base/%(KEYBOARD)s.h
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, \
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k10, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, KC_NO, k12 } \
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}
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@ -1,7 +1,7 @@
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{
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"keyboard_name": "%KEYBOARD%",
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"keyboard_name": "%(KEYBOARD)s",
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"url": "",
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"maintainer": "%YOUR_NAME%",
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"maintainer": "%(USER_NAME)s",
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"layouts": {
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"LAYOUT": {
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"layout": [
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@ -1,17 +0,0 @@
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/* Copyright %YEAR% %YOUR_NAME%
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "%KEYBOARD%.h"
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@ -1,35 +0,0 @@
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/* Copyright %YEAR% %YOUR_NAME%
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, \
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k10, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, KC_NO, k12 } \
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}
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@ -1,18 +1,6 @@
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/* Copyright %YEAR% %YOUR_NAME%
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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@ -21,12 +9,6 @@ enum layer_names {
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_FN
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};
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// Defines the keycodes used by our macros in process_record_user
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enum custom_keycodes {
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QMKBEST = SAFE_RANGE,
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QMKURL
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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[_BASE] = LAYOUT(
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@ -34,29 +16,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_TAB, KC_SPC
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),
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[_FN] = LAYOUT(
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QMKBEST, QMKURL, _______,
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_______, _______, _______,
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RESET, XXXXXXX
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)
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QMKBEST:
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if (record->event.pressed) {
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// when keycode QMKBEST is pressed
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SEND_STRING("QMK is the best thing ever!");
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} else {
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// when keycode QMKBEST is released
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}
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break;
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case QMKURL:
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if (record->event.pressed) {
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// when keycode QMKURL is pressed
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SEND_STRING("https://qmk.fm/\n");
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} else {
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// when keycode QMKURL is released
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}
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break;
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}
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return true;
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}
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@ -1 +1 @@
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# The default keymap for %KEYBOARD%
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# The default keymap for %(KEYBOARD)s
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