Remove PLAY_NOTE_ARRAY usages to get rid of warning.
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f94963e6b7
commit
fe60cbd928
59 changed files with 403 additions and 403 deletions
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@ -74,7 +74,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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},
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/* Lower (switched to # because KP# were weird in terminal emulators)
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/* Lower (switched to # because KP# were weird in terminal emulators)
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* ,-----------------------------------------------------------------------------------.
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* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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@ -92,7 +92,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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{KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______}
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},
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/* Raise
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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@ -164,7 +164,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
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PLAY_SONG(tone_qwerty);
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#endif
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persistant_default_layer_set(1UL<<_QWERTY);
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}
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@ -173,14 +173,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case GAME:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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PLAY_SONG(music_scale);
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#endif
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persistant_default_layer_set(1UL<<_GAME);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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@ -227,12 +227,12 @@ void matrix_init_user(void) {
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_NOTE_ARRAY(tone_startup, false, 0);
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PLAY_SONG(tone_startup);
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}
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void shutdown_user()
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{
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PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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stop_all_notes();
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}
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@ -244,7 +244,7 @@ void music_on_user(void)
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void music_scale_user(void)
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{
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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PLAY_SONG(music_scale);
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}
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#endif
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