Migrate more fn_actions
stuff (#13502)
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17 changed files with 507 additions and 801 deletions
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@ -1,6 +1,3 @@
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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@ -23,21 +20,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC,
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KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC,
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_______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______,
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_______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______
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_______, _______, _______, _______, KC_DEL , TG(MOUS), _______, _______, _______, _______, _______, _______
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),
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[MOUS] = LAYOUT( /* Mouse and Media Keys */
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KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4,
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KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3,
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KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2,
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_______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1
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_______, _______ , _______, _______, _______, _______, _______, KC_BTN1, TO(BASE), RESET , KC_F12 , KC_F1
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),
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};
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// I prefer this layer switching strategy to the TG and MO functions.
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// so that I can get out of mouse mode just by tapping/holding my base layer FN key.
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const uint16_t PROGMEM fn_actions[] = {
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[BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0
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[MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2
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};
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@ -16,12 +16,6 @@ enum layers {
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#define KM_DRIGHT LGUI(LCTL(KC_RIGHT))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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#define tap_mod_macro(record, mod, macro) ( ((record)->event.pressed) ? \
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( ((record)->tap.count <= 0 || (record)->tap.interrupted) ? MACRO(D(mod), END) : MACRO_NONE ) : \
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( ((record)->tap.count > 0 && !((record)->tap.interrupted)) ? (macro) : MACRO(U(mod), END) ) )
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[ALPH] = LAYOUT(
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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@ -54,21 +48,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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)
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_MACRO_TAP(1),
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[2] = ACTION_MACRO_TAP(2)
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};
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
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switch(id) {
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case 1:
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return tap_mod_macro(record, LGUI, MACRO( D(LSFT), T(9), U(LSFT), END));
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break;
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case 2:
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return tap_mod_macro(record, LALT, MACRO( D(LSFT), T(0), U(LSFT), END));
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break;
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}
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return MACRO_NONE;
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};
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