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Userspace and keymap update for user bbaserdem. (#14484)

This commit is contained in:
Batuhan Baserdem 2022-07-02 11:09:04 +00:00 committed by GitHub
parent f439fe6055
commit fd44341cbf
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74 changed files with 4723 additions and 1300 deletions

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@ -1,633 +1,360 @@
#include "bbaserdem.h"
/*---------------*\
|*-----MOUSE-----*|
\*---------------*/
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
#endif
/*-------------*\
|*-----RGB-----*|
\*-------------*/
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
/*-------------*\
|*---UNICODE---*|
\*-------------*/
#ifdef UNICODE_ENABLE
#endif
/*-----------------*\
|*-----SECRETS-----*|
\*-----------------*/
// Enabled by adding a non-tracked secrets.h to this dir.
#if (__has_include("secrets.h"))
#include "secrets.h"
#endif
/*---------------*\
|*-----MUSIC-----*|
\*---------------*/
#ifdef AUDIO_ENABLE
float tone_game[][2] = SONG(ZELDA_PUZZLE);
float tone_return[][2] = SONG(ZELDA_TREASURE);
float tone_linux[][2] = SONG(UNICODE_LINUX);
float tone_windows[][2] = SONG(UNICODE_WINDOWS);
#endif
/*-------------------*\
|*-----TAP-DANCE-----*|
\*-------------------*/
#ifdef TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {
// Shift on double tap of semicolon
[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
};
#endif
/* In keymaps, instead of writing _user functions, write _keymap functions
* The __attribute__((weak)) allows for empty definitions here, and during
* compilation, if these functions are defined elsewhere, they are written
* over. This allows to include custom code from keymaps in the generic code
* in this file.
/* Copyright 2021 Batuhan Başerdem
* <baserdem.batuhan@gmail.com> @bbaserdem
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
__attribute__ ((weak)) void matrix_init_keymap(void) { }
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
/* ----------------------- *\
* -----RGB Functions----- *
\* ----------------------- */
#ifdef RGBLIGHT_ENABLE
// Storage variables
extern rgblight_config_t rgblight_config;
bool base_sta; // Keeps track if in saveable state
bool base_tog; // Whether base state is active or not
int base_hue; // Hue value of base state
int base_sat; // Saturation value of base state
int base_val; // Brightness value of base state
uint8_t base_mod; // Animation mode of the base state
#include "bbaserdem.h"
// Language imports
#include <sendstring_dvorak.h>
// Need memcpy and memcmp from string.h along with transfer stuff
#ifdef SPLIT_KEYBOARD
#include "transactions.h"
#include <string.h>
#endif // SPLIT_KEYBOARD
// Save the current state of the rgb mode
void rgblight_saveBase(void) {
base_hue = rgblight_config.hue;
base_sat = rgblight_config.sat;
base_val = rgblight_config.val;
base_mod = rgblight_config.mode;
base_tog = rgblight_config.enable;
base_sta = false; // If saving, that means base layer is being left
/*-------------------------*\
|*-----KEYBOARD CONFIG-----*|
\*-------------------------*/
userspace_config_t userspace_config;
userspace_runtime_t userspace_runtime;
/*---------------------------------*\
|*----SPLIT KEYBOARD TRANSPORT-----*|
\*---------------------------------*/
#ifdef SPLIT_KEYBOARD
userspace_config_t transport_userspace_config;
userspace_runtime_t transport_userspace_runtime;
// Translate the RPC data to the local variable
void userspace_config_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
// Copy incoming data to local variable
if (in_buflen == sizeof(transport_userspace_config)) {
memcpy(&transport_userspace_config, in_data, in_buflen);
}
// There is no data to send back; so no output handling
}
void userspace_runtime_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
// Copy incoming data to local variable
if (in_buflen == sizeof(transport_userspace_runtime)) {
memcpy(&transport_userspace_runtime, in_data, in_buflen);
}
// There is no data to send back; so no output handling
}
// Load the base state back
void rgblight_loadBase(void) {
// Don't do anything if not enabled
if ( !base_sta ) {
if ( base_tog ) {
rgblight_enable();
rgblight_mode( base_mod );
rgblight_sethsv( base_hue, base_sat, base_val );
} else {
rgblight_disable();
// Either send or receive the correct data
void userspace_transport_update(void) {
if (is_keyboard_master()) {
// If we are the main device; we want to send info.
transport_userspace_config.raw = userspace_config.raw;
transport_userspace_runtime.raw = userspace_runtime.raw;
} else {
// If we are the secondary device; we want to receive info, and save to eeprom.
userspace_config.raw = transport_userspace_config.raw;
userspace_runtime.raw = transport_userspace_runtime.raw;
}
}
// Initiate the protocol on sync
void userspace_transport_sync(bool force_sync) {
if (is_keyboard_master()) {
// Keep track of the last state
static userspace_config_t last_userspace_config;
static userspace_runtime_t last_userspace_runtime;
bool needs_sync = false;
// Check if the config values are different
if (memcmp(&transport_userspace_config, &last_userspace_config, sizeof(transport_userspace_config))) {
needs_sync = true;
memcpy(&last_userspace_config, &transport_userspace_config, sizeof(transport_userspace_config));
}
// Perform the sync if requested
if (needs_sync || force_sync) {
transaction_rpc_send(RPC_ID_CONFIG_SYNC, sizeof(transport_userspace_config), &transport_userspace_config);
needs_sync = false;
}
// Check if the runtime values are different
if (memcmp(&transport_userspace_runtime, &last_userspace_runtime, sizeof(transport_userspace_runtime))) {
needs_sync = true;
memcpy(&last_userspace_runtime, &transport_userspace_runtime, sizeof(transport_userspace_runtime));
}
// Perform the sync if requested
if (needs_sync || force_sync) {
transaction_rpc_send(RPC_ID_RUNTIME_SYNC, sizeof(transport_userspace_runtime), &transport_userspace_runtime);
needs_sync = false;
}
}
// Mark that base is loaded, and to be saved before leaving
base_sta = true;
}
#endif // SPLIT_KEYBOARD
// Set to plain HSV color
void rgblight_colorStatic( int hu, int sa, int va ) {
// First, it must be enabled or color change is not written
rgblight_enable();
rgblight_mode(1);
rgblight_sethsv(hu,sa,va);
}
/* HSV values
* white ( 0, 0, 255)
* red ( 0, 255, 255)
* coral ( 16, 176, 255)
* orange ( 39, 255, 255)
* goldenrod ( 43, 218, 218)
* gold ( 51, 255, 255)
* yellow ( 60, 255, 255)
* chartreuse ( 90, 255, 255)
* green (120, 255, 255)
* springgreen (150, 255, 255)
* turquoise (174, 90, 112)
* teal (180, 255, 128)
* cyan (180, 255, 255)
* azure (186, 102, 255)
* blue (240, 255, 255)
* purple (270, 255, 255)
* magenta (300, 255, 255)
* pink (330, 128, 255)
/*---------------------------*\
|*-----KEYBOARD PRE INIT-----*|
\*---------------------------*/
/* This code runs before anything is started.
* Good for early hardware setup
*/
// Set RGBLIGHT state depending on layer
void rgblight_change( uint8_t this_layer ) {
// Save state, if saving is requested
if ( base_sta ) {
rgblight_saveBase();
}
// Change RGB light
switch ( this_layer ) {
case _DV:
// Load base layer
rgblight_loadBase();
break;
case _AL:
// Do yellow for alternate
rgblight_colorStatic( 60,255,255);
break;
case _GA:
// Do purple for game
rgblight_colorStatic(285,255,255);
break;
case _NU:
// Do azure for number
rgblight_colorStatic(186,200,255);
break;
case _SE:
// Do red for settings
rgblight_colorStatic( 16,255,255);
break;
case _MO:
// Do green for mouse
rgblight_colorStatic(120,255,255);
break;
case _MU:
// Do orange for music
rgblight_colorStatic( 39,255,255);
break;
default:
// Something went wrong
rgblight_colorStatic( 0,255,255);
break;
}
__attribute__ ((weak)) void keyboard_pre_init_keymap(void) {}
__attribute__ ((weak)) void keyboard_pre_init_user(void) {
// Keymap specific stuff
keyboard_pre_init_keymap();
}
#endif
/*---------------------*\
|*-----MATRIX INIT-----*|
\*---------------------*/
/* This code runs once midway thru the firmware process.
* So far, sets the base layer and fixes unicode mode
*/
__attribute__ ((weak)) void matrix_init_keymap(void) {}
void matrix_init_user (void) {
// Keymap specific things, do it first thing to allow for delays etc
// Keymap specific things
matrix_init_keymap();
}
// Correct unicode
#ifdef UNICODE_ENABLE
/*----------------------------*\
|*-----KEYBOARD POST INIT-----*|
\*----------------------------*/
/* This code runs after anything is started.
* Good for late hardware setup, like setting up layer specifications
*/
__attribute__ ((weak)) void keyboard_post_init_keymap(void) {}
__attribute__ ((weak)) void keyboard_post_init_user(void) {
// Fix beginning base layer, in case some other firmware was flashed
// set_single_persistent_default_layer(_BASE);
// Unicode mode
# ifdef UNICODEMAP_ENABLE
set_unicode_input_mode(UC_LNX);
#endif
# endif // UNICODEMAP_ENABLE
// Make beginning layer DVORAK
set_single_persistent_default_layer(_DV);
// Split keyboard halves communication
# ifdef SPLIT_KEYBOARD
// Register the transactions
transaction_register_rpc( RPC_ID_CONFIG_SYNC, userspace_config_sync );
transaction_register_rpc(RPC_ID_RUNTIME_SYNC, userspace_runtime_sync);
// Load default config values
if (is_keyboard_master()) {
// If we are main; load from eeconfig
userspace_config.raw = eeconfig_read_user();
// And update the transport variable
userspace_transport_update();
// Do one forced transfer to sync halves
userspace_transport_sync(true);
} else {
// Just sync the data received
userspace_transport_update();
}
# else // SPLIT_KEYBOARD
// If we are not split; just load from eeprom
userspace_config.raw = eeconfig_read_user();
# endif // SPLIT_KEYBOARD
//--RGB light initialize base layer
#ifdef RGBLIGHT_ENABLE
// Base hue is white, and RGB disabled
base_hue = 100;
base_sat = 0;
base_val = 255;
base_mod = 2;
base_tog = false;
rgblight_enable();
rgblight_mode(base_mod);
rgblight_sethsv(base_hue,base_sat,base_val);
rgblight_disable();
rgblight_loadBase();
#endif
// Backlight LED
# ifdef BACKLIGHT_ENABLE
keyboard_post_init_backlight();
# endif // BACKLIGHT_ENABLE
// RGB underglow
# ifdef RGBLIGHT_ENABLE
keyboard_post_init_underglow();
# endif // RGBLIGHT_ENABLE
// Keymap specific stuff
keyboard_post_init_keymap();
}
/*---------------------------*\
|*-----HOUSEKEEPING TASK-----*|
\*---------------------------*/
/* I have no idea what this does
*/
__attribute__ ((weak)) void housekeeping_task_keymap(void) {}
void housekeeping_task_user(void) {
// Check eeprom every now and then
static userspace_config_t prev_userspace_config;
static fast_timer_t throttle_timer = 0;
static bool init_flag = true;
// Read this if we never read it before
if (init_flag) {
init_flag = false;
prev_userspace_config.raw = eeconfig_read_user();
}
// Throttled tasks here
if (timer_elapsed_fast(throttle_timer) >= HOUSEKEEPING_THROTTLE_INTERVAL_MS) {
// Refresh timer
throttle_timer = timer_read_fast();
// Check userspace config for eeprom updates
if (memcmp(&prev_userspace_config, &userspace_config, sizeof(userspace_config))) {
memcpy(&prev_userspace_config, &userspace_config, sizeof(userspace_config));
eeconfig_update_user(userspace_config.raw);
}
}
// Do transport stuff
# ifdef SPLIT_KEYBOARD
userspace_transport_update();
userspace_transport_sync(false);
# endif // SPLIT_KEYBOARD
// Hook to keymap code
housekeeping_task_keymap();
}
/*-----------------------*\
|*-----EECONFIG INIT-----*|
\*-----------------------*/
/* Default values to send to the eeprom
*/
void eeconfig_init_user(void) {
// Set everything to default
userspace_config.raw = 0;
// Set encoder states to sane defaults if enabled
# ifdef ENCODER_ENABLE
reset_encoder_state();
# endif // ENCODER_ENABLE
}
/*------------------------*\
|*-----PROCESS RECORD-----*|
\*------------------------*/
/* Process record: custom keycodes to process here
* Allow also the following codes to hook here as well;
* Macro definitions
* Audio hooks
*/
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Return after running through all individual hooks
return
process_record_keymap(keycode, record) &&
# ifdef AUDIO_ENABLE
process_record_audio(keycode, record) &&
# endif // AUDIO_ENABLE
# ifdef ENCODER_ENABLE
process_record_encoder(keycode, record) &&
# endif // ENCODER_ENABLE
process_record_macro(keycode, record);
}
/*---------------------*\
|*-----MATRIX SCAN-----*|
\*---------------------*/
/* This code runs every frame
* I used to check for layer switching here, but layer state is better used.
* Try to not put anything here; as it runs hundreds time per second-ish
*/
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
void matrix_scan_user (void) {
// Keymap specific, do it first
// Keymap specific scan function
matrix_scan_keymap();
}
/*------------------*\
|*-----KEYCODES-----*|
\*------------------*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Shift check
bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
static bool lock_flag = false;
uint8_t layer = biton32 (layer_state);
switch (keycode) {
// Secrets implementation
#if (__has_include("secrets.h"))
case SECRET1:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET1 ] );
}
return false;
break;
case SECRET2:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET2 ] );
}
return false;
break;
case SECRET3:
if( !record->event.pressed ) {
send_string_P( secret[ keycode - SECRET3 ] );
}
return false;
break;
#endif
// If these keys are pressed, load base layer config, and mark saving
#ifdef RGBLIGHT_ENABLE
case RGB_TOG:
case RGB_MOD:
case RGB_VAI:
case RGB_VAD:
case RGB_SAI:
case RGB_SAD:
case RGB_HUI:
case RGB_HUD:
if ( !base_sta ) {
rgblight_loadBase();
}
return true;
break;
#endif
// Lock functionality: These layers are locked if the LOCKED buttons are
// pressed. Otherwise, they are momentary toggles
case K_LOCK:
if (record->event.pressed) {
lock_flag = !lock_flag;
}
return false;
break;
case K_MOUSE:
if (record->event.pressed) {
layer_on(_MO);
lock_flag = false;
} else {
if ( lock_flag ) {
lock_flag = false;
} else {
layer_off(_MO);
}
}
return false;
break;
case K_NUMBR:
if (record->event.pressed) {
layer_on(_NU);
lock_flag = false;
} else {
if ( lock_flag ) {
lock_flag = false;
} else {
layer_off(_NU);
}
}
return false;
break;
// Layer switches with sound
case K_GAMES:
if (record->event.pressed) {
// On press, turn off layer if active
if ( layer == _GA ) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(tone_return);
#endif
layer_off(_GA);
}
} else {
// After click, turn on layer if accessed from setting
if ( layer == _SE ) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(tone_game);
#endif
layer_on(_GA);
layer_off(_SE);
}
}
return false;
break;
case MU_TOG:
if (record->event.pressed) {
// On press, turn off layer if active
if ( layer == _SE ) {
layer_off(_SE);
layer_on(_MU);
} else {
layer_off(_MU);
}
}
return true;
break;
//------UNICODE
// Unicode switches with sound
#ifdef UNICODE_ENABLE
case UNI_LI:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(tone_linux);
#endif
set_unicode_input_mode(UC_LNX);
}
return false;
break;
case UNI_WN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(tone_windows);
#endif
set_unicode_input_mode(UC_WIN);
}
return false;
break;
// Turkish letters, with capital functionality
case TUR_A:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x00c2);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x00e2);
unicode_input_finish();
}
}
return false;
break;
case TUR_O:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x00d6);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x00f6);
unicode_input_finish();
}
}
return false;
break;
case TUR_U:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x00dc);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x00fc);
unicode_input_finish();
}
}
return false;
break;
case TUR_I:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x0130);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x0131);
unicode_input_finish();
}
}
return false;
break;
case TUR_G:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x011e);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x011f);
unicode_input_finish();
}
}
return false;
break;
case TUR_C:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x00c7);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x00e7);
unicode_input_finish();
}
}
return false;
break;
case TUR_S:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start();
register_hex(0x015e);
unicode_input_finish();
} else {
unicode_input_start();
register_hex(0x015f);
unicode_input_finish();
}
}
return false;
break;
#endif
//-------Diagonal mouse movements
#ifdef MOUSEKEY_ENABLE
case MO_NE:
if( record->event.pressed ) {
mousekey_on(MO_N);
mousekey_on(MO_E);
mousekey_send();
} else {
mousekey_off(MO_N);
mousekey_off(MO_E);
mousekey_send();
}
return false;
break;
case MO_NW:
if( record->event.pressed ) {
mousekey_on(MO_N);
mousekey_on(MO_W);
mousekey_send();
} else {
mousekey_off(MO_N);
mousekey_off(MO_W);
mousekey_send();
}
return false;
break;
case MO_SE:
if( record->event.pressed ) {
mousekey_on(MO_S);
mousekey_on(MO_E);
mousekey_send();
} else {
mousekey_off(MO_S);
mousekey_off(MO_E);
mousekey_send();
}
return false;
break;
case MO_SW:
if( record->event.pressed ) {
mousekey_on(MO_S);
mousekey_on(MO_W);
mousekey_send();
} else {
mousekey_off(MO_S);
mousekey_off(MO_W);
mousekey_send();
}
return false;
break;
case MO_S_NE:
if( record->event.pressed ) {
mousekey_on(MO_S_N);
mousekey_on(MO_S_E);
mousekey_send();
} else {
mousekey_off(MO_S_N);
mousekey_off(MO_S_E);
mousekey_send();
}
return false;
break;
case MO_S_NW:
if( record->event.pressed ) {
mousekey_on(MO_S_N);
mousekey_on(MO_S_W);
mousekey_send();
} else {
mousekey_off(MO_S_N);
mousekey_off(MO_S_W);
mousekey_send();
}
return false;
break;
case MO_S_SE:
if( record->event.pressed ) {
mousekey_on(MO_S_S);
mousekey_on(MO_S_E);
mousekey_send();
} else {
mousekey_off(MO_S_S);
mousekey_off(MO_S_E);
mousekey_send();
}
return false;
break;
case MO_S_SW:
if( record->event.pressed ) {
mousekey_on(MO_S_S);
mousekey_on(MO_S_W);
mousekey_send();
} else {
mousekey_off(MO_S_S);
mousekey_off(MO_S_W);
mousekey_send();
}
return false;
break;
#endif
//------DOUBLE PRESS, with added left navigation
case DBL_SPC:
if( record->event.pressed ) {
SEND_STRING(" "SS_TAP(X_LEFT));
}
return false;
break;
case DBL_ANG:
if( record->event.pressed ) {
SEND_STRING("<>"SS_TAP(X_LEFT));
}
return false;
break;
case DBL_PAR:
if( record->event.pressed ) {
SEND_STRING("()"SS_TAP(X_LEFT));
}
return false;
break;
case DBL_SQR:
if( record->event.pressed ) {
SEND_STRING("[]"SS_TAP(X_LEFT));
}
return false;
break;
case DBL_BRC:
if( record->event.pressed ) {
SEND_STRING("{}"SS_TAP(X_LEFT));
}
return false;
break;
case DBL_QUO:
if( record->event.pressed ) {
SEND_STRING("\'\'"SS_TAP(X_LEFT));
}
return false;
break;
case DBL_DQT:
if( record->event.pressed ) {
SEND_STRING("\"\""SS_TAP(X_LEFT));
}
return false;
break;
case DBL_GRV:
if( record->event.pressed ) {
SEND_STRING("``"SS_TAP(X_LEFT));
}
return false;
break;
// END OF KEYCODES
}
return process_record_keymap(keycode, record);
}
/*----------------------*\
|*-----LAYER CHANGE-----*|
\*----------------------*/
layer_state_t layer_state_set_user(layer_state_t state) {
state = layer_state_set_keymap (state);
#ifdef RGBLIGHT_ENABLE
// Change RGB lighting depending on the last layer activated
rgblight_change( biton32(state) );
#endif
/*---------------------*\
|*-----LAYER STATE-----*|
\*---------------------*/
/* This code runs after every layer change
* State represents the new layer state.
*/
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user(layer_state_t state) {
// Keymap layer state setting
state = layer_state_set_keymap(state);
// For underglow stuff
# ifdef RGBLIGHT_ENABLE
state = layer_state_set_underglow(state);
# endif // RGBLIGHT_ENABLE
// Audio playback
# ifdef AUDIO_ENABLE
state = layer_state_set_audio(state);
# endif // AUDIO_ENABLE
return state;
}
/*-----------------------------*\
|*-----DEFAULT LAYER STATE-----*|
\*-----------------------------*/
/* This code runs after every time default base layer is changed
*/
__attribute__ ((weak))
layer_state_t default_layer_state_set_keymap (layer_state_t state) {
return state;
}
layer_state_t default_layer_state_set_user(layer_state_t state) {
// Keymap level code
state = default_layer_state_set_keymap(state);
return state;
}
/*------------------------*\
|*-----LED SET KEYMAP-----*|
\*------------------------*/
/* Code for LED indicators
* I'm not sure when exactly does this code run
*/
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
/*-----------------*\
|*-----SUSPEND-----*|
\*-----------------*/
/* Suspend stuff here, mostly for the rgb lighting.
*/
__attribute__ ((weak)) void suspend_power_down_keymap (void) { }
void suspend_power_down_user(void) {
suspend_power_down_keymap();
// RGB matrix sleep hook
# ifdef RGB_MATRIX_ENABLE
suspend_power_down_rgb();
# endif // RGB_MATRIX_ENABLE
}
__attribute__ ((weak)) void suspend_wakeup_init_keymap (void) { }
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
// RGB matrix sleep hook
# ifdef RGB_MATRIX_ENABLE
suspend_wakeup_init_rgb();
# endif // RGB_MATRIX_ENABLE
}
/*------------------*\
|*-----SHUTDOWN-----*|
\*------------------*/
/* Shutdown stuff here; for when entering bootmode.
*/
__attribute__ ((weak)) void shutdown_keymap (void) { }
void shutdown_user(void) {
// Underglow LED hook on boot
# ifdef RGBLIGHT_ENABLE
shutdown_underglow();
# endif // RGBLIGHT_ENABLE
// Perkey led hook on boot
# ifdef RGB_MATRIX_ENABLE
shutdown_rgb();
# endif // RGB_MATRIX_ENABLE
// Keymap hooks
shutdown_keymap();
}