Userspace and keymap update for user bbaserdem. (#14484)
This commit is contained in:
parent
f439fe6055
commit
fd44341cbf
74 changed files with 4723 additions and 1300 deletions
|
@ -1,633 +1,360 @@
|
|||
#include "bbaserdem.h"
|
||||
|
||||
/*---------------*\
|
||||
|*-----MOUSE-----*|
|
||||
\*---------------*/
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
#include "mousekey.h"
|
||||
#endif
|
||||
|
||||
/*-------------*\
|
||||
|*-----RGB-----*|
|
||||
\*-------------*/
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
#include "rgblight.h"
|
||||
#endif
|
||||
|
||||
/*-------------*\
|
||||
|*---UNICODE---*|
|
||||
\*-------------*/
|
||||
#ifdef UNICODE_ENABLE
|
||||
#endif
|
||||
|
||||
/*-----------------*\
|
||||
|*-----SECRETS-----*|
|
||||
\*-----------------*/
|
||||
// Enabled by adding a non-tracked secrets.h to this dir.
|
||||
#if (__has_include("secrets.h"))
|
||||
#include "secrets.h"
|
||||
#endif
|
||||
|
||||
/*---------------*\
|
||||
|*-----MUSIC-----*|
|
||||
\*---------------*/
|
||||
#ifdef AUDIO_ENABLE
|
||||
float tone_game[][2] = SONG(ZELDA_PUZZLE);
|
||||
float tone_return[][2] = SONG(ZELDA_TREASURE);
|
||||
float tone_linux[][2] = SONG(UNICODE_LINUX);
|
||||
float tone_windows[][2] = SONG(UNICODE_WINDOWS);
|
||||
#endif
|
||||
|
||||
/*-------------------*\
|
||||
|*-----TAP-DANCE-----*|
|
||||
\*-------------------*/
|
||||
#ifdef TAP_DANCE_ENABLE
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
// Shift on double tap of semicolon
|
||||
[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
|
||||
};
|
||||
#endif
|
||||
|
||||
/* In keymaps, instead of writing _user functions, write _keymap functions
|
||||
* The __attribute__((weak)) allows for empty definitions here, and during
|
||||
* compilation, if these functions are defined elsewhere, they are written
|
||||
* over. This allows to include custom code from keymaps in the generic code
|
||||
* in this file.
|
||||
/* Copyright 2021 Batuhan Başerdem
|
||||
* <baserdem.batuhan@gmail.com> @bbaserdem
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_init_keymap(void) { }
|
||||
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
|
||||
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
|
||||
return state;
|
||||
}
|
||||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }
|
||||
|
||||
/* ----------------------- *\
|
||||
* -----RGB Functions----- *
|
||||
\* ----------------------- */
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Storage variables
|
||||
extern rgblight_config_t rgblight_config;
|
||||
bool base_sta; // Keeps track if in saveable state
|
||||
bool base_tog; // Whether base state is active or not
|
||||
int base_hue; // Hue value of base state
|
||||
int base_sat; // Saturation value of base state
|
||||
int base_val; // Brightness value of base state
|
||||
uint8_t base_mod; // Animation mode of the base state
|
||||
#include "bbaserdem.h"
|
||||
// Language imports
|
||||
#include <sendstring_dvorak.h>
|
||||
// Need memcpy and memcmp from string.h along with transfer stuff
|
||||
#ifdef SPLIT_KEYBOARD
|
||||
#include "transactions.h"
|
||||
#include <string.h>
|
||||
#endif // SPLIT_KEYBOARD
|
||||
|
||||
// Save the current state of the rgb mode
|
||||
void rgblight_saveBase(void) {
|
||||
base_hue = rgblight_config.hue;
|
||||
base_sat = rgblight_config.sat;
|
||||
base_val = rgblight_config.val;
|
||||
base_mod = rgblight_config.mode;
|
||||
base_tog = rgblight_config.enable;
|
||||
base_sta = false; // If saving, that means base layer is being left
|
||||
/*-------------------------*\
|
||||
|*-----KEYBOARD CONFIG-----*|
|
||||
\*-------------------------*/
|
||||
userspace_config_t userspace_config;
|
||||
userspace_runtime_t userspace_runtime;
|
||||
|
||||
/*---------------------------------*\
|
||||
|*----SPLIT KEYBOARD TRANSPORT-----*|
|
||||
\*---------------------------------*/
|
||||
#ifdef SPLIT_KEYBOARD
|
||||
userspace_config_t transport_userspace_config;
|
||||
userspace_runtime_t transport_userspace_runtime;
|
||||
|
||||
// Translate the RPC data to the local variable
|
||||
void userspace_config_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
|
||||
// Copy incoming data to local variable
|
||||
if (in_buflen == sizeof(transport_userspace_config)) {
|
||||
memcpy(&transport_userspace_config, in_data, in_buflen);
|
||||
}
|
||||
// There is no data to send back; so no output handling
|
||||
}
|
||||
void userspace_runtime_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
|
||||
// Copy incoming data to local variable
|
||||
if (in_buflen == sizeof(transport_userspace_runtime)) {
|
||||
memcpy(&transport_userspace_runtime, in_data, in_buflen);
|
||||
}
|
||||
// There is no data to send back; so no output handling
|
||||
}
|
||||
|
||||
// Load the base state back
|
||||
void rgblight_loadBase(void) {
|
||||
// Don't do anything if not enabled
|
||||
if ( !base_sta ) {
|
||||
if ( base_tog ) {
|
||||
rgblight_enable();
|
||||
rgblight_mode( base_mod );
|
||||
rgblight_sethsv( base_hue, base_sat, base_val );
|
||||
} else {
|
||||
rgblight_disable();
|
||||
// Either send or receive the correct data
|
||||
void userspace_transport_update(void) {
|
||||
if (is_keyboard_master()) {
|
||||
// If we are the main device; we want to send info.
|
||||
transport_userspace_config.raw = userspace_config.raw;
|
||||
transport_userspace_runtime.raw = userspace_runtime.raw;
|
||||
} else {
|
||||
// If we are the secondary device; we want to receive info, and save to eeprom.
|
||||
userspace_config.raw = transport_userspace_config.raw;
|
||||
userspace_runtime.raw = transport_userspace_runtime.raw;
|
||||
}
|
||||
}
|
||||
|
||||
// Initiate the protocol on sync
|
||||
void userspace_transport_sync(bool force_sync) {
|
||||
if (is_keyboard_master()) {
|
||||
// Keep track of the last state
|
||||
static userspace_config_t last_userspace_config;
|
||||
static userspace_runtime_t last_userspace_runtime;
|
||||
bool needs_sync = false;
|
||||
|
||||
// Check if the config values are different
|
||||
if (memcmp(&transport_userspace_config, &last_userspace_config, sizeof(transport_userspace_config))) {
|
||||
needs_sync = true;
|
||||
memcpy(&last_userspace_config, &transport_userspace_config, sizeof(transport_userspace_config));
|
||||
}
|
||||
// Perform the sync if requested
|
||||
if (needs_sync || force_sync) {
|
||||
transaction_rpc_send(RPC_ID_CONFIG_SYNC, sizeof(transport_userspace_config), &transport_userspace_config);
|
||||
needs_sync = false;
|
||||
}
|
||||
|
||||
// Check if the runtime values are different
|
||||
if (memcmp(&transport_userspace_runtime, &last_userspace_runtime, sizeof(transport_userspace_runtime))) {
|
||||
needs_sync = true;
|
||||
memcpy(&last_userspace_runtime, &transport_userspace_runtime, sizeof(transport_userspace_runtime));
|
||||
}
|
||||
|
||||
// Perform the sync if requested
|
||||
if (needs_sync || force_sync) {
|
||||
transaction_rpc_send(RPC_ID_RUNTIME_SYNC, sizeof(transport_userspace_runtime), &transport_userspace_runtime);
|
||||
needs_sync = false;
|
||||
}
|
||||
}
|
||||
// Mark that base is loaded, and to be saved before leaving
|
||||
base_sta = true;
|
||||
}
|
||||
#endif // SPLIT_KEYBOARD
|
||||
|
||||
// Set to plain HSV color
|
||||
void rgblight_colorStatic( int hu, int sa, int va ) {
|
||||
// First, it must be enabled or color change is not written
|
||||
rgblight_enable();
|
||||
rgblight_mode(1);
|
||||
rgblight_sethsv(hu,sa,va);
|
||||
}
|
||||
/* HSV values
|
||||
* white ( 0, 0, 255)
|
||||
* red ( 0, 255, 255)
|
||||
* coral ( 16, 176, 255)
|
||||
* orange ( 39, 255, 255)
|
||||
* goldenrod ( 43, 218, 218)
|
||||
* gold ( 51, 255, 255)
|
||||
* yellow ( 60, 255, 255)
|
||||
* chartreuse ( 90, 255, 255)
|
||||
* green (120, 255, 255)
|
||||
* springgreen (150, 255, 255)
|
||||
* turquoise (174, 90, 112)
|
||||
* teal (180, 255, 128)
|
||||
* cyan (180, 255, 255)
|
||||
* azure (186, 102, 255)
|
||||
* blue (240, 255, 255)
|
||||
* purple (270, 255, 255)
|
||||
* magenta (300, 255, 255)
|
||||
* pink (330, 128, 255)
|
||||
/*---------------------------*\
|
||||
|*-----KEYBOARD PRE INIT-----*|
|
||||
\*---------------------------*/
|
||||
/* This code runs before anything is started.
|
||||
* Good for early hardware setup
|
||||
*/
|
||||
|
||||
// Set RGBLIGHT state depending on layer
|
||||
void rgblight_change( uint8_t this_layer ) {
|
||||
// Save state, if saving is requested
|
||||
if ( base_sta ) {
|
||||
rgblight_saveBase();
|
||||
}
|
||||
// Change RGB light
|
||||
switch ( this_layer ) {
|
||||
case _DV:
|
||||
// Load base layer
|
||||
rgblight_loadBase();
|
||||
break;
|
||||
case _AL:
|
||||
// Do yellow for alternate
|
||||
rgblight_colorStatic( 60,255,255);
|
||||
break;
|
||||
case _GA:
|
||||
// Do purple for game
|
||||
rgblight_colorStatic(285,255,255);
|
||||
break;
|
||||
case _NU:
|
||||
// Do azure for number
|
||||
rgblight_colorStatic(186,200,255);
|
||||
break;
|
||||
case _SE:
|
||||
// Do red for settings
|
||||
rgblight_colorStatic( 16,255,255);
|
||||
break;
|
||||
case _MO:
|
||||
// Do green for mouse
|
||||
rgblight_colorStatic(120,255,255);
|
||||
break;
|
||||
case _MU:
|
||||
// Do orange for music
|
||||
rgblight_colorStatic( 39,255,255);
|
||||
break;
|
||||
default:
|
||||
// Something went wrong
|
||||
rgblight_colorStatic( 0,255,255);
|
||||
break;
|
||||
}
|
||||
__attribute__ ((weak)) void keyboard_pre_init_keymap(void) {}
|
||||
__attribute__ ((weak)) void keyboard_pre_init_user(void) {
|
||||
// Keymap specific stuff
|
||||
keyboard_pre_init_keymap();
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX INIT-----*|
|
||||
\*---------------------*/
|
||||
/* This code runs once midway thru the firmware process.
|
||||
* So far, sets the base layer and fixes unicode mode
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_init_keymap(void) {}
|
||||
void matrix_init_user (void) {
|
||||
|
||||
// Keymap specific things, do it first thing to allow for delays etc
|
||||
// Keymap specific things
|
||||
matrix_init_keymap();
|
||||
}
|
||||
|
||||
// Correct unicode
|
||||
#ifdef UNICODE_ENABLE
|
||||
/*----------------------------*\
|
||||
|*-----KEYBOARD POST INIT-----*|
|
||||
\*----------------------------*/
|
||||
/* This code runs after anything is started.
|
||||
* Good for late hardware setup, like setting up layer specifications
|
||||
*/
|
||||
__attribute__ ((weak)) void keyboard_post_init_keymap(void) {}
|
||||
__attribute__ ((weak)) void keyboard_post_init_user(void) {
|
||||
// Fix beginning base layer, in case some other firmware was flashed
|
||||
// set_single_persistent_default_layer(_BASE);
|
||||
|
||||
// Unicode mode
|
||||
# ifdef UNICODEMAP_ENABLE
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
#endif
|
||||
# endif // UNICODEMAP_ENABLE
|
||||
|
||||
// Make beginning layer DVORAK
|
||||
set_single_persistent_default_layer(_DV);
|
||||
// Split keyboard halves communication
|
||||
# ifdef SPLIT_KEYBOARD
|
||||
// Register the transactions
|
||||
transaction_register_rpc( RPC_ID_CONFIG_SYNC, userspace_config_sync );
|
||||
transaction_register_rpc(RPC_ID_RUNTIME_SYNC, userspace_runtime_sync);
|
||||
// Load default config values
|
||||
if (is_keyboard_master()) {
|
||||
// If we are main; load from eeconfig
|
||||
userspace_config.raw = eeconfig_read_user();
|
||||
// And update the transport variable
|
||||
userspace_transport_update();
|
||||
// Do one forced transfer to sync halves
|
||||
userspace_transport_sync(true);
|
||||
} else {
|
||||
// Just sync the data received
|
||||
userspace_transport_update();
|
||||
}
|
||||
# else // SPLIT_KEYBOARD
|
||||
// If we are not split; just load from eeprom
|
||||
userspace_config.raw = eeconfig_read_user();
|
||||
# endif // SPLIT_KEYBOARD
|
||||
|
||||
//--RGB light initialize base layer
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Base hue is white, and RGB disabled
|
||||
base_hue = 100;
|
||||
base_sat = 0;
|
||||
base_val = 255;
|
||||
base_mod = 2;
|
||||
base_tog = false;
|
||||
rgblight_enable();
|
||||
rgblight_mode(base_mod);
|
||||
rgblight_sethsv(base_hue,base_sat,base_val);
|
||||
rgblight_disable();
|
||||
rgblight_loadBase();
|
||||
#endif
|
||||
// Backlight LED
|
||||
# ifdef BACKLIGHT_ENABLE
|
||||
keyboard_post_init_backlight();
|
||||
# endif // BACKLIGHT_ENABLE
|
||||
|
||||
// RGB underglow
|
||||
# ifdef RGBLIGHT_ENABLE
|
||||
keyboard_post_init_underglow();
|
||||
# endif // RGBLIGHT_ENABLE
|
||||
|
||||
// Keymap specific stuff
|
||||
keyboard_post_init_keymap();
|
||||
}
|
||||
|
||||
/*---------------------------*\
|
||||
|*-----HOUSEKEEPING TASK-----*|
|
||||
\*---------------------------*/
|
||||
/* I have no idea what this does
|
||||
*/
|
||||
__attribute__ ((weak)) void housekeeping_task_keymap(void) {}
|
||||
void housekeeping_task_user(void) {
|
||||
// Check eeprom every now and then
|
||||
static userspace_config_t prev_userspace_config;
|
||||
static fast_timer_t throttle_timer = 0;
|
||||
static bool init_flag = true;
|
||||
|
||||
// Read this if we never read it before
|
||||
if (init_flag) {
|
||||
init_flag = false;
|
||||
prev_userspace_config.raw = eeconfig_read_user();
|
||||
}
|
||||
|
||||
// Throttled tasks here
|
||||
if (timer_elapsed_fast(throttle_timer) >= HOUSEKEEPING_THROTTLE_INTERVAL_MS) {
|
||||
// Refresh timer
|
||||
throttle_timer = timer_read_fast();
|
||||
// Check userspace config for eeprom updates
|
||||
if (memcmp(&prev_userspace_config, &userspace_config, sizeof(userspace_config))) {
|
||||
memcpy(&prev_userspace_config, &userspace_config, sizeof(userspace_config));
|
||||
eeconfig_update_user(userspace_config.raw);
|
||||
}
|
||||
}
|
||||
|
||||
// Do transport stuff
|
||||
# ifdef SPLIT_KEYBOARD
|
||||
userspace_transport_update();
|
||||
userspace_transport_sync(false);
|
||||
# endif // SPLIT_KEYBOARD
|
||||
|
||||
// Hook to keymap code
|
||||
housekeeping_task_keymap();
|
||||
}
|
||||
|
||||
/*-----------------------*\
|
||||
|*-----EECONFIG INIT-----*|
|
||||
\*-----------------------*/
|
||||
/* Default values to send to the eeprom
|
||||
*/
|
||||
void eeconfig_init_user(void) {
|
||||
// Set everything to default
|
||||
userspace_config.raw = 0;
|
||||
// Set encoder states to sane defaults if enabled
|
||||
# ifdef ENCODER_ENABLE
|
||||
reset_encoder_state();
|
||||
# endif // ENCODER_ENABLE
|
||||
}
|
||||
|
||||
/*------------------------*\
|
||||
|*-----PROCESS RECORD-----*|
|
||||
\*------------------------*/
|
||||
/* Process record: custom keycodes to process here
|
||||
* Allow also the following codes to hook here as well;
|
||||
* Macro definitions
|
||||
* Audio hooks
|
||||
*/
|
||||
__attribute__ ((weak))
|
||||
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
||||
return true;
|
||||
}
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
// Return after running through all individual hooks
|
||||
return
|
||||
process_record_keymap(keycode, record) &&
|
||||
# ifdef AUDIO_ENABLE
|
||||
process_record_audio(keycode, record) &&
|
||||
# endif // AUDIO_ENABLE
|
||||
# ifdef ENCODER_ENABLE
|
||||
process_record_encoder(keycode, record) &&
|
||||
# endif // ENCODER_ENABLE
|
||||
process_record_macro(keycode, record);
|
||||
}
|
||||
|
||||
/*---------------------*\
|
||||
|*-----MATRIX SCAN-----*|
|
||||
\*---------------------*/
|
||||
/* This code runs every frame
|
||||
* I used to check for layer switching here, but layer state is better used.
|
||||
* Try to not put anything here; as it runs hundreds time per second-ish
|
||||
*/
|
||||
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
|
||||
void matrix_scan_user (void) {
|
||||
// Keymap specific, do it first
|
||||
// Keymap specific scan function
|
||||
matrix_scan_keymap();
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
|*-----KEYCODES-----*|
|
||||
\*------------------*/
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
|
||||
// Shift check
|
||||
bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
|
||||
static bool lock_flag = false;
|
||||
uint8_t layer = biton32 (layer_state);
|
||||
|
||||
switch (keycode) {
|
||||
// Secrets implementation
|
||||
#if (__has_include("secrets.h"))
|
||||
case SECRET1:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET1 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET2:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET2 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case SECRET3:
|
||||
if( !record->event.pressed ) {
|
||||
send_string_P( secret[ keycode - SECRET3 ] );
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// If these keys are pressed, load base layer config, and mark saving
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
case RGB_TOG:
|
||||
case RGB_MOD:
|
||||
case RGB_VAI:
|
||||
case RGB_VAD:
|
||||
case RGB_SAI:
|
||||
case RGB_SAD:
|
||||
case RGB_HUI:
|
||||
case RGB_HUD:
|
||||
if ( !base_sta ) {
|
||||
rgblight_loadBase();
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
#endif
|
||||
|
||||
// Lock functionality: These layers are locked if the LOCKED buttons are
|
||||
// pressed. Otherwise, they are momentary toggles
|
||||
case K_LOCK:
|
||||
if (record->event.pressed) {
|
||||
lock_flag = !lock_flag;
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_MOUSE:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_MO);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_MO);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case K_NUMBR:
|
||||
if (record->event.pressed) {
|
||||
layer_on(_NU);
|
||||
lock_flag = false;
|
||||
} else {
|
||||
if ( lock_flag ) {
|
||||
lock_flag = false;
|
||||
} else {
|
||||
layer_off(_NU);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Layer switches with sound
|
||||
case K_GAMES:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _GA ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_return);
|
||||
#endif
|
||||
layer_off(_GA);
|
||||
}
|
||||
} else {
|
||||
// After click, turn on layer if accessed from setting
|
||||
if ( layer == _SE ) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_game);
|
||||
#endif
|
||||
layer_on(_GA);
|
||||
layer_off(_SE);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MU_TOG:
|
||||
if (record->event.pressed) {
|
||||
// On press, turn off layer if active
|
||||
if ( layer == _SE ) {
|
||||
layer_off(_SE);
|
||||
layer_on(_MU);
|
||||
} else {
|
||||
layer_off(_MU);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
break;
|
||||
|
||||
//------UNICODE
|
||||
// Unicode switches with sound
|
||||
#ifdef UNICODE_ENABLE
|
||||
case UNI_LI:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_linux);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_LNX);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case UNI_WN:
|
||||
if (record->event.pressed) {
|
||||
#ifdef AUDIO_ENABLE
|
||||
stop_all_notes();
|
||||
PLAY_SONG(tone_windows);
|
||||
#endif
|
||||
set_unicode_input_mode(UC_WIN);
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
|
||||
// Turkish letters, with capital functionality
|
||||
case TUR_A:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c2);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e2);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_O:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00d6);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00f6);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_U:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00dc);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00fc);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_I:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x0130);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x0131);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_G:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x011e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x011f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_C:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x00c7);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x00e7);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case TUR_S:
|
||||
if (record->event.pressed) {
|
||||
if ( is_capital ) {
|
||||
unicode_input_start();
|
||||
register_hex(0x015e);
|
||||
unicode_input_finish();
|
||||
} else {
|
||||
unicode_input_start();
|
||||
register_hex(0x015f);
|
||||
unicode_input_finish();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//-------Diagonal mouse movements
|
||||
#ifdef MOUSEKEY_ENABLE
|
||||
case MO_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_NW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_N);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_N);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_SE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_SW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S);
|
||||
mousekey_on(MO_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S);
|
||||
mousekey_off(MO_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_NW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_N);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_N);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SE:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_E);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_E);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case MO_S_SW:
|
||||
if( record->event.pressed ) {
|
||||
mousekey_on(MO_S_S);
|
||||
mousekey_on(MO_S_W);
|
||||
mousekey_send();
|
||||
} else {
|
||||
mousekey_off(MO_S_S);
|
||||
mousekey_off(MO_S_W);
|
||||
mousekey_send();
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
#endif
|
||||
|
||||
//------DOUBLE PRESS, with added left navigation
|
||||
case DBL_SPC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING(" "SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_ANG:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("<>"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_PAR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("()"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_SQR:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("[]"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_BRC:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("{}"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_QUO:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\'\'"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_DQT:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("\"\""SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
case DBL_GRV:
|
||||
if( record->event.pressed ) {
|
||||
SEND_STRING("``"SS_TAP(X_LEFT));
|
||||
}
|
||||
return false;
|
||||
break;
|
||||
// END OF KEYCODES
|
||||
}
|
||||
return process_record_keymap(keycode, record);
|
||||
}
|
||||
|
||||
/*----------------------*\
|
||||
|*-----LAYER CHANGE-----*|
|
||||
\*----------------------*/
|
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
|
||||
state = layer_state_set_keymap (state);
|
||||
#ifdef RGBLIGHT_ENABLE
|
||||
// Change RGB lighting depending on the last layer activated
|
||||
rgblight_change( biton32(state) );
|
||||
#endif
|
||||
/*---------------------*\
|
||||
|*-----LAYER STATE-----*|
|
||||
\*---------------------*/
|
||||
/* This code runs after every layer change
|
||||
* State represents the new layer state.
|
||||
*/
|
||||
__attribute__ ((weak))
|
||||
layer_state_t layer_state_set_keymap (layer_state_t state) {
|
||||
return state;
|
||||
}
|
||||
layer_state_t layer_state_set_user(layer_state_t state) {
|
||||
// Keymap layer state setting
|
||||
state = layer_state_set_keymap(state);
|
||||
// For underglow stuff
|
||||
# ifdef RGBLIGHT_ENABLE
|
||||
state = layer_state_set_underglow(state);
|
||||
# endif // RGBLIGHT_ENABLE
|
||||
// Audio playback
|
||||
# ifdef AUDIO_ENABLE
|
||||
state = layer_state_set_audio(state);
|
||||
# endif // AUDIO_ENABLE
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
/*-----------------------------*\
|
||||
|*-----DEFAULT LAYER STATE-----*|
|
||||
\*-----------------------------*/
|
||||
/* This code runs after every time default base layer is changed
|
||||
*/
|
||||
__attribute__ ((weak))
|
||||
layer_state_t default_layer_state_set_keymap (layer_state_t state) {
|
||||
return state;
|
||||
}
|
||||
layer_state_t default_layer_state_set_user(layer_state_t state) {
|
||||
// Keymap level code
|
||||
state = default_layer_state_set_keymap(state);
|
||||
return state;
|
||||
}
|
||||
|
||||
/*------------------------*\
|
||||
|*-----LED SET KEYMAP-----*|
|
||||
\*------------------------*/
|
||||
/* Code for LED indicators
|
||||
* I'm not sure when exactly does this code run
|
||||
*/
|
||||
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
|
||||
void led_set_user(uint8_t usb_led) {
|
||||
led_set_keymap(usb_led);
|
||||
}
|
||||
|
||||
/*-----------------*\
|
||||
|*-----SUSPEND-----*|
|
||||
\*-----------------*/
|
||||
/* Suspend stuff here, mostly for the rgb lighting.
|
||||
*/
|
||||
__attribute__ ((weak)) void suspend_power_down_keymap (void) { }
|
||||
void suspend_power_down_user(void) {
|
||||
suspend_power_down_keymap();
|
||||
// RGB matrix sleep hook
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
suspend_power_down_rgb();
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
}
|
||||
__attribute__ ((weak)) void suspend_wakeup_init_keymap (void) { }
|
||||
void suspend_wakeup_init_user(void) {
|
||||
suspend_wakeup_init_keymap();
|
||||
// RGB matrix sleep hook
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
suspend_wakeup_init_rgb();
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
}
|
||||
|
||||
/*------------------*\
|
||||
|*-----SHUTDOWN-----*|
|
||||
\*------------------*/
|
||||
/* Shutdown stuff here; for when entering bootmode.
|
||||
*/
|
||||
__attribute__ ((weak)) void shutdown_keymap (void) { }
|
||||
void shutdown_user(void) {
|
||||
// Underglow LED hook on boot
|
||||
# ifdef RGBLIGHT_ENABLE
|
||||
shutdown_underglow();
|
||||
# endif // RGBLIGHT_ENABLE
|
||||
// Perkey led hook on boot
|
||||
# ifdef RGB_MATRIX_ENABLE
|
||||
shutdown_rgb();
|
||||
# endif // RGB_MATRIX_ENABLE
|
||||
// Keymap hooks
|
||||
shutdown_keymap();
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue