Userspace and keymap update for user bbaserdem. (#14484)
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74 changed files with 4723 additions and 1300 deletions
88
layouts/community/ortho_4x12/bbaserdem/keymap.c
Executable file
88
layouts/community/ortho_4x12/bbaserdem/keymap.c
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/* Copyright 2021 Batuhan Başerdem
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* <baserdem.batuhan@gmail.com> @bbaserdem
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "bbaserdem.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Base layer
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[_BASE] = LAYOUT_ortho_4x12_wrapper(
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_BL1_5_,_BL1_1_,_BR1_1_,_BR1_5_,
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_BL2_5_,_BL2_1_,_BR2_1_,_BR2_5_,
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_BL3_5_,_BL3_1_,_BR3_1_,_BR3_5_,
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BB_ENC0,KC_DOWN,KC_UP, _BL4_3_,_BR4_3_,KC_LEFT,KC_RGHT,RGB_TOG
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),
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// Extra characters overlay
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[_CHAR] = LAYOUT_ortho_4x12_wrapper(
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_CL1_5_,xxx2xxx,_CR1_5_,
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_CL2_5_,xxx2xxx,_CR2_5_,
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_CL3_5_,xxx2xxx,_CR3_5_,
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___3___,_CL4_3_,_CR4_3_,___3___
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),
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// Game layer: left_half
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[_GAME] = LAYOUT_ortho_4x12_wrapper(
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_GA1_5_,_GA1_1_,___6___,
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_GA2_5_,_GA2_1_,___6___,
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_GA3_5_,_GA3_1_,___6___,
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___3___,_GA4_3_,___6___
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),
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// Media layer: right_half
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[_MEDI] = LAYOUT_ortho_4x12_wrapper(
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___6___,xxx1xxx,_ME1_5_,
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___6___,xxx1xxx,_ME2_5_,
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___6___,xxx1xxx,_ME3_5_,
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___6___,_ME4_3_,___3___
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),
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// Navigation layer: right_half
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[_NAVI] = LAYOUT_ortho_4x12_wrapper(
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___6___,xxx1xxx,_NA1_5_,
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___6___,xxx1xxx,_NA2_5_,
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___6___,xxx1xxx,_NA3_5_,
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___6___,_NA4_3_,___3___
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),
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// Symbol layer: right_half
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[_SYMB] = LAYOUT_ortho_4x12_wrapper(
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___6___,xxx1xxx,_SY1_5_,
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___6___,xxx1xxx,_SY2_5_,
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___6___,xxx1xxx,_SY3_5_,
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___6___,_SY4_3_,___3___
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),
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// Number layer: left_half
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[_NUMB] = LAYOUT_ortho_4x12_wrapper(
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xxx1xxx,_NU1_5_,___6___,
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xxx1xxx,_NU2_5_,___6___,
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xxx1xxx,_NU3_5_,___6___,
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___3___,_NU4_3_,___6___
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),
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// Function layer: left_half
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[_FUNC] = LAYOUT_ortho_4x12_wrapper(
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_FU1_5_,xxx1xxx,___6___,
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_FU2_5_,xxx1xxx,___6___,
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_FU3_5_,xxx1xxx,___6___,
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___3___,_FU4_3_,___6___
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),
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// Mouse layer: left_half
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[_MOUS] = LAYOUT_ortho_4x12_wrapper(
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_MO1_5_,xxx1xxx,___6___,
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_MO2_5_,xxx1xxx,___6___,
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_MO3_5_,xxx1xxx,___6___,
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___3___,_MO4_3_,___6___
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),
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// Music layer: everything
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[_MUSI] = LAYOUT_ortho_4x12_wrapper(
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_MU_12_,_MU_12_,_MU_12_,
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___1___,_MU_02_,_MUL_3_,_MUR_3_,_MU_02_,___1___)
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};
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