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2020 May 30 Breaking Changes Update (#9215)

* Branch point for 2020 May 30 Breaking Change

* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)

* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)

* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)

* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)

* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)

* Convert V-USB usbdrv to a submodule (#8321)

* Unify Tap Hold functions and documentation (#8348)

* Changing board names to prevent confusion (#8412)

* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)

* Move spaceman keyboards (#8830)

* Migrate miscellaneous `fn_actions` entries (#8977)

* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)

* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)

* Refactor Lily58 to use split_common (#6260)

* Refactor zinc to use split_common (#7114)

* Add a message if bin/qmk doesn't work (#9000)

* Fix conflicting types for 'tfp_printf' (#8269)

* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)

* Refactor and updates to TKC1800 code (#8472)

* Switch to qmk forks for everything (#9019)

* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)

* Audio enable corrections (2/3) (#8903)

* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)

* Audio enable corrections (Part 4) (#8974)

* Fix typo from PR7114 (#9171)

* Augment future branch Changelogs (#8978)

* Revert "Branch point for 2020 May 30 Breaking Change"
This commit is contained in:
James Young 2020-05-30 13:14:59 -07:00 committed by GitHub
parent 7b8a013826
commit fced377ac0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
460 changed files with 2624 additions and 12709 deletions

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@ -18,7 +18,7 @@ bool DIGITAL_RAIN(effect_params_t* params) {
if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer));
memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer));
drop = 0;
}
@ -27,10 +27,10 @@ bool DIGITAL_RAIN(effect_params_t* params) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're
// making a new rain drop in this column
rgb_frame_buffer[row][col] = max_intensity;
} else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) {
g_rgb_frame_buffer[row][col] = max_intensity;
} else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
// neither fully bright nor dark, decay it
rgb_frame_buffer[row][col]--;
g_rgb_frame_buffer[row][col]--;
}
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
@ -38,11 +38,11 @@ bool DIGITAL_RAIN(effect_params_t* params) {
// TODO: multiple leds are supported mapped to the same row/column
if (led_count > 0) {
if (rgb_frame_buffer[row][col] > pure_green_intensity) {
const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
if (g_rgb_frame_buffer[row][col] > pure_green_intensity) {
const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led[0], boost, max_intensity, boost);
} else {
const uint8_t green = (uint8_t)((uint16_t)max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity);
const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity);
rgb_matrix_set_color(led[0], 0, green, 0);
}
}
@ -55,15 +55,15 @@ bool DIGITAL_RAIN(effect_params_t* params) {
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// if ths is on the bottom row and bright allow decay
if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) {
rgb_frame_buffer[row][col]--;
if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) {
g_rgb_frame_buffer[row][col]--;
}
// check if the pixel above is bright
if (rgb_frame_buffer[row - 1][col] == max_intensity) {
if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
// allow old bright pixel to decay
rgb_frame_buffer[row - 1][col]--;
g_rgb_frame_buffer[row - 1][col]--;
// make this pixel bright
rgb_frame_buffer[row][col] = max_intensity;
g_rgb_frame_buffer[row][col] = max_intensity;
}
}
}