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2020 May 30 Breaking Changes Update (#9215)

* Branch point for 2020 May 30 Breaking Change

* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)

* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)

* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)

* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)

* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)

* Convert V-USB usbdrv to a submodule (#8321)

* Unify Tap Hold functions and documentation (#8348)

* Changing board names to prevent confusion (#8412)

* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)

* Move spaceman keyboards (#8830)

* Migrate miscellaneous `fn_actions` entries (#8977)

* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)

* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)

* Refactor Lily58 to use split_common (#6260)

* Refactor zinc to use split_common (#7114)

* Add a message if bin/qmk doesn't work (#9000)

* Fix conflicting types for 'tfp_printf' (#8269)

* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)

* Refactor and updates to TKC1800 code (#8472)

* Switch to qmk forks for everything (#9019)

* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)

* Audio enable corrections (2/3) (#8903)

* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)

* Audio enable corrections (Part 4) (#8974)

* Fix typo from PR7114 (#9171)

* Augment future branch Changelogs (#8978)

* Revert "Branch point for 2020 May 30 Breaking Change"
This commit is contained in:
James Young 2020-05-30 13:14:59 -07:00 committed by GitHub
parent 7b8a013826
commit fced377ac0
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460 changed files with 2624 additions and 12709 deletions

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_P0,
KC_P1
)
};

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# Binary keymap
0 and 1 that's it

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
RCTL(KC_C),
RCTL(KC_V)
)
};

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# Copy/Paste Keymap
![Picture](https://i.imgur.com/7LMZZrL.png)

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_Z,
KC_X
)
};

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# Default keymap for 2% Milk
![Picture](https://i.imgur.com/9PsZ6wa.png)

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#define UNICODE_SELECTED_MODES UC_LNX, UC_OSX, UC_WIN, UC_WINC
#define TAPPING_TERM 300

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#include QMK_KEYBOARD_H
enum tapdance_keycodes {
TD_KEY_1,
TD_KEY_2,
};
void dance_key_one (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); // ¯\_(ツ)_/¯
SEND_STRING(SS_TAP(X_ENTER));
reset_tap_dance (state);
} else if (state->count == 2) {
cycle_unicode_input_mode(+1);
reset_tap_dance (state);
}
}
void dance_key_two (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
send_unicode_hex_string("0CA0 005F 0CA0"); // ಠ_ಠ
SEND_STRING(SS_TAP(X_ENTER));
reset_tap_dance (state);
} else if (state->count == 2) {
send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B"); // (ノಠ痊ಠ)ノ彡┻━┻
SEND_STRING(SS_TAP(X_ENTER));
reset_tap_dance (state);
} else if (state->count == 3) {
send_unicode_hex_string("256D 2229 256E 0028 002D 005F 002D 0029 256D 2229 256E"); // ╭∩╮(-_-)╭∩╮
SEND_STRING(SS_TAP(X_ENTER));
reset_tap_dance (state);
} else if (state->count == 4) {
send_unicode_hex_string("0028 3065 FFE3 0020 00B3 FFE3 0029 3065"); // (づ ̄ ³ ̄)づ
SEND_STRING(SS_TAP(X_ENTER));
reset_tap_dance (state);
} else if (state->count == 5) {
send_unicode_hex_string("0028 FE3A FE39 FE3A 0029"); // (︺︹︺)
SEND_STRING(SS_TAP(X_ENTER));
reset_tap_dance (state);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
[TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
TD(TD_KEY_1),
TD(TD_KEY_2)
),
};

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# Emoji Keymap
![Picture](https://i.imgur.com/1zEZ9Lq.png)
# Unicode Setup
Unicode input in QMK works by inputting a sequence of characters to the
OS, sort of like a macro. Unfortunately, the way this is done differs
for each platform. Specifically, each platform requires a different
combination of keys to trigger Unicode input. Therefore, a
corresponding input mode has to be set in QMK.
Documentation: [Feature Unicode](https://beta.docs.qmk.fm/features/feature_unicode#input-modes)
On this keymap the default unicode mode it's `UC_LNX`.
You can change it permanently tapping 2 times the KeyOne to select the next mode.
## Unicode Mode List
- UC_LNX
- UC_OSX
- UC_WIN
- UC_WINC
# Keymap
To add more functionality to this Minimal Keyboard,
it's implemented the tap dance feature, so pressing the same key
multiples times will produce different emojis.
## Key One
- 1 Tap: `¯\_(ツ)_/¯`
- 2 Taps: Switch Unicode Input Type
## Key Two
- 1 Tap: `ಠ_ಠ`
- 2 Taps: `(ノಠ痊ಠ)ノ彡┻━┻`
- 3 Taps: `╭∩╮(-_-)╭∩╮`
- 4 Taps: `(づ ̄ ³ ̄)づ`
- 5 Taps: `(︺︹︺)`

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UNICODE_ENABLE = yes # Unicode
TAP_DANCE_ENABLE = yes # Tap Dance

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_LGUI,
KC_F11
)
};

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# ExcessBread's keymap
requested by excessbread

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_VOLU,
KC_VOLD
)
};

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# mikethetiger's keymap for 2% Milk

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# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Custom backlighting code is used, so this should not be enabled
AUDIO_ENABLE = no # This can be enabled if a speaker is connected to the expansion port. Not compatible with RGBLIGHT below
RGBLIGHT_ENABLE = yes # This can be enabled if a ws2812 strip is connected to the expansion port.

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#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_BTN1,
KC_BTN2
)
};

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# left and right mouse buttons
requested by WanderingVagrant