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2020 May 30 Breaking Changes Update (#9215)

* Branch point for 2020 May 30 Breaking Change

* Migrate `ACTION_LAYER_TOGGLE` to `TG()` (#8954)

* Migrate `ACTION_MODS_ONESHOT` to `OSM()` (#8957)

* Migrate `ACTION_DEFAULT_LAYER_SET` to `DF()` (#8958)

* Migrate `ACTION_LAYER_MODS` to `LM()` (#8959)

* Migrate `ACTION_MODS_TAP_KEY` to `MT()` (#8968)

* Convert V-USB usbdrv to a submodule (#8321)

* Unify Tap Hold functions and documentation (#8348)

* Changing board names to prevent confusion (#8412)

* Move the Keyboardio Model01 to a keyboardio/ subdir (#8499)

* Move spaceman keyboards (#8830)

* Migrate miscellaneous `fn_actions` entries (#8977)

* Migrate `ACTION_MODS_KEY` to chained mod keycodes (#8979)

* Organizing my keyboards (plaid, tartan, ergoinu) (#8537)

* Refactor Lily58 to use split_common (#6260)

* Refactor zinc to use split_common (#7114)

* Add a message if bin/qmk doesn't work (#9000)

* Fix conflicting types for 'tfp_printf' (#8269)

* Fixed RGB_DISABLE_AFTER_TIMEOUT to be seconds based & small internals cleanup (#6480)

* Refactor and updates to TKC1800 code (#8472)

* Switch to qmk forks for everything (#9019)

* audio refactor: replace deprecated PLAY_NOTE_ARRAY (#8484)

* Audio enable corrections (2/3) (#8903)

* Split HHKB to ANSI and JP layouts and Add VIA support for each (#8582)

* Audio enable corrections (Part 4) (#8974)

* Fix typo from PR7114 (#9171)

* Augment future branch Changelogs (#8978)

* Revert "Branch point for 2020 May 30 Breaking Change"
This commit is contained in:
James Young 2020-05-30 13:14:59 -07:00 committed by GitHub
parent 7b8a013826
commit fced377ac0
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
460 changed files with 2624 additions and 12709 deletions

View file

@ -29,14 +29,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//Function
//Mute microphone
#define KC_SPACEFN LT(2, KC_SPACE)
#define KC_OSLS KC_FN3
#define KC_GMLK KC_FN1
#define KC_OSLS OSM(MOD_LSFT)
#define KC_GMLK TG(1)
#define KC_FUNC MO(2)
#define MICMUTE RCTL(KC_LCTL)
enum function_codes {
F_OSLS = 3,
F_GMLK = 1,
};
enum layer_names {
@ -146,14 +144,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[F_GMLK] = ACTION_LAYER_TOGGLE(1), // Disable SpaceFn and Oneshot Shift
[F_OSLS] = ACTION_MODS_ONESHOT(MOD_LSFT) // Oneshot Leftshift
};
void matrix_init_user(void) {
}

View file

@ -7,6 +7,13 @@
#define KC_LT5 LT(5, KC_SLSH)
#define KC_LT6 LT(6, KC_SCLN)
#define KC_MTRS MT(MOD_RSFT, KC_GRV)
#define KC_DF0 DF(0)
#define KC_DF1 DF(1)
#define KC_DF2 DF(2)
#define KC_DF3 DF(3)
/*
* Hasu
*/
@ -28,7 +35,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, NO, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, \
CAPS, A, S, D, F, G, H, J, K, L, LT6, QUOT, NO, ENT, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, LT5, NO, FN9, NO, \
LSFT, NO, Z, X, C, V, B, N, M, COMM, DOT, LT5, NO, MTRS, NO, \
LCTL, LGUI, LALT, SPC, RALT, MO6, MO6, MO4),
/* Keymap 1: colemak
@ -165,20 +172,9 @@ Lw: set Workman layout
*/
LAYOUT_kc(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
DF0, DF1, DF2, DF3, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, DF0, DF3, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, DF2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, DF1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};

View file

@ -18,6 +18,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define KC_MO1 MO(1)
#define KC_SPFN LT(1, KC_SPC)
#define KC_SDEL S(KC_DEL)
#define KC_CINS C(KC_INS)
#define KC_SINS S(KC_INS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layout 0: Default Layer
@ -57,20 +60,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
TRNS, MPRV, MPLY, MNXT, MSTP, TRNS, TRNS, PGUP, UP, PGDN, TRNS, SLCK, PAUS, INS, \
TRNS, VOLD, MUTE, VOLU, TRNS, TRNS, HOME, LEFT, DOWN, RGHT, END, TRNS, TRNS, PENT, \
TRNS, TRNS, PSCR, FN2, FN3, FN4, CALC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, \
TRNS, TRNS, PSCR, SDEL, CINS, SINS, CALC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CAPS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[2] = ACTION_MODS_KEY(MOD_LSFT, KC_DEL), /* Cut */
[3] = ACTION_MODS_KEY(MOD_LCTL, KC_INS), /* Copy */
[4] = ACTION_MODS_KEY(MOD_LSFT, KC_INS), /* Paste */
};
void matrix_init_user(void) {
}

View file

@ -3,6 +3,16 @@
#define KC_MO6 MO(6)
#define KC_MO7 MO(7)
#define KC_DF0 DF(0)
#define KC_DF1 DF(1)
#define KC_DF2 DF(2)
#define KC_DF3 DF(3)
#define KC_TG4 TG(4)
#define KC_TG5 TG(5)
#define KC_CSES C(S(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty
@ -139,10 +149,10 @@ FnS: toggle Arrow overlay
*/
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, MO7, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN3, END, TRNS, TRNS, \
TRNS, TG5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, MO7, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, CSES, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
TRNS, TRNS, TRNS, TG4, TRNS, TRNS, TRNS, TRNS),
/* 7: Layout selector
Lq Lc Ld Lw
@ -163,19 +173,9 @@ Lw: set Workman layout
*/
LAYOUT_kc(
FN5, FN6, FN7, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, FN5, FN8, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, FN6, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
DF0, DF1, DF2, DF3, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, DF0, DF3, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, DF2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, DF1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
[2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
[3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
[5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
[6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
[7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
};

View file

@ -1,5 +1,9 @@
#include QMK_KEYBOARD_H
#define KC_TG5 TG(5)
#define KC_TG6 TG(6)
#define KC_CSES C(S(KC_ESC))
// Poker fix with toggle and bit operation
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
@ -38,10 +42,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[4] = LAYOUT_kc(
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
CAPS, FN2, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN4, END, TRNS, TRNS, \
CAPS, TG6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, CSES, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN1, TRNS, TRNS, TRNS, TRNS),
TRNS, TRNS, TRNS, TG5, TRNS, TRNS, TRNS, TRNS),
/* 5: Poker with Arrow
@ -103,8 +107,5 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
[2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
[3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
[4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
};

View file

@ -1,5 +1,7 @@
#include QMK_KEYBOARD_H
#define KC_CSES C(S(KC_ESC))
// Poker fix with set(state transition)
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
@ -96,7 +98,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN6, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, CSES, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN5, FN4, TRNS, TRNS, TRNS),
/* 5: Poker Fn'd arrow
@ -115,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_kc(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN7, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, CSES, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN4, FN5, HOME, PGDN, END),
/* 6: Poker Fn'd Esc
@ -134,7 +136,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN4, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, CSES, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, FN7, FN6, TRNS, TRNS, TRNS),
/* 7: Poker Fn'd Arrow + Esc
@ -153,7 +155,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_kc(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, TRNS, \
TRNS, FN5, UP, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, CALC, TRNS, HOME, INS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, FN8, END, TRNS, TRNS, \
TRNS, LEFT, DOWN, RGHT, TRNS, TRNS, PSCR, SLCK, PAUS, TRNS, CSES, END, TRNS, TRNS, \
TRNS, TRNS, DEL, TRNS, WHOM, MUTE, VOLU, VOLD, TRNS, PGUP, PGDN, DEL, TRNS, PGUP, TRNS, \
TRNS, TRNS, TRNS, FN6, FN7, HOME, PGDN, END),
};
@ -173,6 +175,4 @@ const uint16_t PROGMEM fn_actions[] = {
[5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
[6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
[7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
[8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
};

View file

@ -44,13 +44,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, DEL, \
TRNS, TRNS, TRNS, ESC, TRNS, TRNS, TRNS, HOME, UP, END, PSCR, SLCK, PAUS, INS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, PGUP, LEFT, DOWN, RGHT, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, SPC, PGDN, GRV, FN1, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, SPC, PGDN, GRV, TILD, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};