[Keyboard] Add Adelais PCB. Adelais RGB rev.3, Adelais rev. 4 APM32F103, Adelais AVR rev. 1 (#14252)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/mechlovin/adelais/standard_led/avr/rev1/config.h
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keyboards/mechlovin/adelais/standard_led/avr/rev1/config.h
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/*
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Copyright 2021 Mechlovin' Studio
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define PRODUCT_ID 0xAD04
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#define PRODUCT Adelais AVR
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION ROW2COL
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#define LED_NUM_LOCK_PIN D7
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#define LED_CAPS_LOCK_PIN E6
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#define LED_SCROLL_LOCK_PIN F7
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#define LED_PIN_ON_STATE 1
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#define BACKLIGHT_PIN B5
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#define BACKLIGHT_LEVELS 3
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#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN E2
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#define RGBLED_NUM 23
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#define RGBLIGHT_LIMIT_VAL 255
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define ENCODERS_PAD_A { D3, D5, C7 }
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#define ENCODERS_PAD_B { D2, B6, C6 }
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#define ENCODER_RESOLUTION 4
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#define TAP_CODE_DELAY 10
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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