[Keyboard] Add Cloudline PCB support (#17253)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>
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keyboards/cannonkeys/cloudline/config.h
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keyboards/cannonkeys/cloudline/config.h
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// Copyright 2022 Andrew Kannan (@awkannan)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xCA04
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#define PRODUCT_ID 0x000A
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#define DEVICE_VER 0x0001
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#define MANUFACTURER CannonKeys
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#define PRODUCT Cloudline
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 18
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#define MATRIX_COL_PINS { B1, B2, B10, B11, B12, B14, A8, A9, A10, A3, B0, A2, A1, A7, A0, B4, B6, B7 }
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#define MATRIX_ROW_PINS { A15, B3, B5, A4, A5, F1 }
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#define DIODE_DIRECTION COL2ROW
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#define BACKLIGHT_PIN A6
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#define BACKLIGHT_PWM_DRIVER PWMD3
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#define BACKLIGHT_PWM_CHANNEL 1
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#define BACKLIGHT_PAL_MODE 1
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#define BACKLIGHT_LEVELS 6
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#define BACKLIGHT_BREATHING
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#define BREATHING_PERIOD 6
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#define LED_CAPS_LOCK_PIN B9
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#define LED_SCROLL_LOCK_PIN F0
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#define LED_PIN_ON_STATE 0
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/* define if matrix has ghost */
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//#define MATRIX_HAS_GHOST
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define RGB_DI_PIN B15
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#define RGBLED_NUM 20
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#define WS2812_SPI SPID2
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#define WS2812_SPI_MOSI_PAL_MODE 0
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#define WS2812_SPI_SCK_PAL_MODE 0
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#define WS2812_SPI_SCK_PIN B13
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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