1
0
Fork 0

update pvinis keymap (#8746)

* update a bunch of stuff

Better rules, better config, added encoders, lights, audio.

* some fmt

* more fmt
This commit is contained in:
Pavlos Vinieratos 2020-04-13 20:59:04 +02:00 committed by GitHub
parent 6fb048fdaf
commit f6b40da7f8
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 620 additions and 481 deletions

View file

@ -1,10 +1,9 @@
#pragma once
#ifdef AUDIO_ENABLE
// #define STARTUP_SONG SONG(SONIC_RING)
// #define DAC_SAMPLE_MAX 65535U // maybe this works for volume?
#endif
// allow rolling when keys have hold functionality
#define IGNORE_MOD_TAP_INTERRUPT
// #define TAPPING_TERM 150
#if defined(MOUSE_KEYS)
# define MOUSEKEY_WHEEL_TIME_TO_MAX 1
#endif

View file

@ -2,88 +2,97 @@
#include "version.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif // AUDIO_ENABLE
#ifdef AUDIO_ENABLE
// float tone_katamari_rolling_star[][2] = SONG(KATAMARI_ROLLING_STAR);
#endif // AUDIO_ENABLE
# include "audio.h"
float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_coin_sound[][2] = SONG(COIN_SOUND);
float song_test[][2] = SONG(QWERTY_SOUND);
#endif
// SYMBOL + SYSCTL = KBCTL
uint32_t layer_state_set_user(uint32_t state) {
uint32_t intermediate_state = update_tri_layer_state(state, LR_SYMBOL, LR_SYSCTL, LR_KBCTL);
intermediate_state = layer_state_set_user_local(intermediate_state);
return intermediate_state;
uint32_t intermediate_state = update_tri_layer_state(state, LR_SYMBOL, LR_SYSCTL, LR_KBCTL);
intermediate_state = layer_state_set_user_keymap(intermediate_state);
return intermediate_state;
}
// functions for the individual keymaps to implement if they need something extra
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
__attribute__((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; }
// handle my own keycodes
// Handle my own keycodes.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
switch (keycode) {
case PV_VRSN:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
case PV_VRSN:
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
case PV_MAKE:
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
case PV_MAKE:
// make ergodox_ez:pvinis:teensy
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu"
":dfu"
#elif defined(BOOTLOADER_HALFKAY)
":teensy"
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
":avrdude"
#endif
SS_TAP(X_ENTER)
);
}
return false;
SS_TAP(X_ENTER));
}
return false;
case PV_FLSH:
reset_keyboard();
return false;
case PV_FLSH:
reset_keyboard();
return false;
case PV_KTMR:
if (record->event.pressed) {
case PV_SSNC:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
// PLAY_SONG(tone_katamari_rolling_star);
PLAY_SONG(song_sonic_ring);
#endif
}
return false;
}
return process_record_keymap(keycode, record);
}
}
return false;
case PV_SCIN:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(song_coin_sound);
#endif
}
return false;
case PV_TEST:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(song_test);
#endif
}
return false;
}
return process_record_keymap(keycode, record);
}
#ifdef TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {
};
#endif // TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {};
#endif
void keyboard_post_init_rgb_light(void) {
rgblight_sethsv(HSV_GOLD);
rgblight_mode(RGBLIGHT_MODE_BREATHING);
// rgblight_mode(RGBLIGHT_MODE_KNIGHT+1);
}
// init stuff
// Init stuff.
void keyboard_post_init_user(void) {
keyboard_post_init_user_local();
#if defined(RGBLIGHT_ENABLE)
keyboard_post_init_rgb_light();
#endif
keyboard_post_init_user_keymap();
}
// Default functions.
__attribute__((weak)) void keyboard_post_init_user_keymap(void) {}
// default functions
__attribute__ ((weak))
void keyboard_post_init_user_local(void) {}
__attribute__ ((weak))
uint32_t layer_state_set_user_local(uint32_t state) {
return state;
}
__attribute__((weak)) uint32_t layer_state_set_user_keymap(uint32_t state) { return state; }

View file

@ -2,84 +2,103 @@
#include "quantum.h"
// my own keycodes
// My own keycodes.
enum userspace_custom_keycodes {
PV_ = SAFE_RANGE,
PV_ = SAFE_RANGE,
PV_VRSN, // prints firmware version
PV_MAKE, // prints the make command of the keyboard
PV_FLSH, // resets keyboard
PV_KTMR, // play katamari music
PV_VRSN, // Print firmware version.
PV_MAKE, // Print the make command of the keyboard.
PV_FLSH, // Reset keyboard.
PV_SAFE_RANGE, // used for extra keycodes in the individual keymaps
PV_SSNC, // Play Sonic Ring.
PV_SCIN, // Play Coin Sound.
PV_TEST, // For quick testing purposes.
PV_SAFE_RANGE, // Used for extra keycodes in individual keymaps.
};
enum tap_dance_indexes {
// tap dance
TD_FLSH, // flash keyboard (as if the physical flash key was pressed)
// tap dance
TD_FLSH, // flash keyboard (as if the physical flash key was pressed)
};
#define ALLM(kc) LCAG(kc) // easier name for left ctrl-alt-gui
#define PV_ESCC CTL_T(KC_ESC) // esc on tap, ctrl on hold
#define PV_LOCK LCTL(LSFT(KC_PWR)) // lock computer
#define TD_3FLS TD(TD_FLSH) // tap dance 3 times for flash
#define ALLM(kc) LCAG(kc) // Easier name for left ctrl-alt-gui.
#define PV_ESCC CTL_T(KC_ESC) // esc on tap, ctrl on hold.
#define PV_LOCK LCTL(LSFT(KC_PWR)) // Lock computer.
#define TD_3FLS TD(TD_FLSH) // Tap dance 3 times for flash.
// layers
// Layers.
enum {
LR_BASE = 0, // used for basic keys like the surrounding ctrl, cmd, etc
LR_BASE = 0, // used for basic keys like the surrounding ctrl, cmd, etc
LR_QWERTY,
LR_CARPALX,
LR_QWERTY,
LR_CARPALX,
LR_GAME1, // game layout (space on the left thumb, no modifiers, etc)
LR_GAME2, // game layout (space on the left thumb, no modifiers, etc, arrows)
LR_SYMBOL, // symbol input (!, @, #, etc)
LR_SYSCTL, // system control (music, volume, keyboard flash, etc)
LR_KBCTL, // keyboard control (version, make, flash, etc)
LR_SYMBOL, // symbol input (!, @, #, etc)
LR_SYSCTL, // system control (music, volume, keyboard flash, etc)
LR_KBCTL, // keyboard control (version, make, flash, etc)
};
// layer switchers
#define BASE TO(LR_BASE)
#define QWERTY TO(LR_QWERTY)
// Layer switchers.
#define BASE TO(LR_BASE)
#define QWERTY TO(LR_QWERTY)
#define CARPALX TO(LR_CARPALX)
#define GAME1 TO(LR_GAME1)
#define GAME2 TO(LR_GAME2)
#define SYMBOL MO(LR_SYMBOL)
#define SYSCTL MO(LR_SYSCTL)
#define KBCTL MO(LR_KBCTL)
#define SYMBOL MO(LR_SYMBOL)
#define SYSCTL MO(LR_SYSCTL)
#define KBCTL MO(LR_KBCTL)
// Layout parts for easy reuse between keyboard keymaps.
// layout parts for easy reuse between keyboard keymaps
// Transparent.
// ┌─────┬─────┬─────┬─────┬─────┐
// │ │ │ │ │ │
// └─────┴─────┴─────┴─────┴─────┘
#define ___________________________________________ _______, _______, _______, _______, _______
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 |
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define ________________NUMBERS_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBERS_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
// Numbers.
// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
// │ 1 │ 2 │ 3 │ 4 │ 5 │ │ 6 │ 7 │ 8 │ 9 │ 0 │
// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘
#define ________________NUMBERS_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ________________NUMBERS_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 |
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define ______________________F_L__________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ______________________F_R__________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// F keys.
// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
// │ F1 │ F2 │ F3 │ F4 │ F5 │ │ F6 │ F7 │ F8 │ F9 │ F10 │
// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘
#define ______________________F_L__________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define ______________________F_R__________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// | Q | W | E | R | T | | Y | U | I | O | P |
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// | A | S | D | F | G | | H | J | K | L | ; |
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// | Z | X | C | V | B | | N | M | , | . | / |
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define _________________QWERTY_L1_________________ KC_Q , KC_W , KC_E , KC_R , KC_T
#define _________________QWERTY_L2_________________ KC_A , KC_S , KC_D , KC_F , KC_G
#define _________________QWERTY_L3_________________ KC_Z , KC_X , KC_C , KC_V , KC_B
// QWERTY.
// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
// │ Q │ W │ E │ R │ T │ │ Y │ U │ I │ O │ P │
// ├─────┼─────┼─────╆━━━━━╅─────┤ ├─────╆━━━━━╅─────┼─────┼─────┤
// │ A │ S │ D ┃ F ┃ G │ │ H ┃ J ┃ K │ L │ ; │
// ├─────┼─────┼─────╄━━━━━╃─────┤ ├─────╄━━━━━╃─────┼─────┼─────┤
// │ Z │ X │ C │ V │ B │ │ N │ M │ , │ . │ / │
// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y , KC_U , KC_I , KC_O , KC_P
#define _________________QWERTY_R2_________________ KC_H , KC_J , KC_K , KC_L , KC_SCLN
#define _________________QWERTY_R3_________________ KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _____________MOD_QWERTY_L2_________________ CTL_T(KC_A), SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _____________MOD_QWERTY_R2_________________ KC_H , ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), CTL_T(KC_SCLN)
// QWERTY with mods.
// ┌───────┬───────┬───────┲━━━━━━━┱───────┐ ┌───────┲━━━━━━━┱───────┬───────┬───────┐
// │ ctl/A │ sft/S │ cmd/D ┃ opt/F ┃ G │ │ H ┃ opt/J ┃ cmd/K │ sft/L │ ctl/; │
// └───────┴───────┴───────┺━━━━━━━┹───────┘ └───────┺━━━━━━━┹───────┴───────┴───────┘
// #define _____________MOD_QWERTY_L2_________________ CTL_T(KC_A), SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _____________MOD_QWERTY_L2_________________ KC_A, KC_S, KC_D, ALT_T(KC_F), KC_G
#define _____________MOD_QWERTY_R2_________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), CTL_T(KC_SCLN)
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// | Q | G | M | L | W | | Y | F | I | O | P |
@ -88,13 +107,13 @@ enum {
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// | Z | X | C | V | J | | K | P | , | . | / |
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define ________________CARPALX_L1_________________ KC_Q , KC_G , KC_M , KC_L , KC_W
#define ________________CARPALX_L2_________________ KC_D , KC_S , KC_T , KC_N , KC_R
#define ________________CARPALX_L3_________________ KC_Z , KC_X , KC_C , KC_V , KC_J
#define ________________CARPALX_L1_________________ KC_Q, KC_G, KC_M, KC_L, KC_W
#define ________________CARPALX_L2_________________ KC_D, KC_S, KC_T, KC_N, KC_R
#define ________________CARPALX_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_J
#define ________________CARPALX_R1_________________ KC_Y , KC_F , KC_U , KC_B , KC_SCLN
#define ________________CARPALX_R2_________________ KC_I , KC_A , KC_E , KC_O , KC_H
#define ________________CARPALX_R3_________________ KC_K , KC_P , KC_COMM, KC_DOT , KC_SLSH
#define ________________CARPALX_R1_________________ KC_Y, KC_F, KC_U, KC_B, KC_SCLN
#define ________________CARPALX_R2_________________ KC_I, KC_A, KC_E, KC_O, KC_H
#define ________________CARPALX_R3_________________ KC_K, KC_P, KC_COMM, KC_DOT, KC_SLSH
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// | ! | @ | { | } | _ | | \ | | ` | | |
@ -103,50 +122,51 @@ enum {
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// | % | ^ | [ | ] | + | | * | ~ | < | > | / |
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define _________________SYMBOL_L1_________________ KC_EXLM, KC_AT , KC_LCBR, KC_RCBR, KC_UNDS
#define _________________SYMBOL_L2_________________ KC_HASH, KC_DLR , KC_LPRN, KC_RPRN, KC_MINS
#define _________________SYMBOL_L3_________________ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_PLUS
#define _________________SYMBOL_L1_________________ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_UNDS
#define _________________SYMBOL_L2_________________ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_MINS
#define _________________SYMBOL_L3_________________ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_PLUS
#define _________________SYMBOL_R1_________________ KC_BSLS, _______, KC_GRV , _______, _______
#define _________________SYMBOL_R2_________________ KC_EQL , KC_AMPR, KC_QUOT, KC_DQUO, KC_PIPE
#define _________________SYMBOL_R3_________________ KC_ASTR, KC_TILD, KC_LABK, KC_RABK, KC_SLSH
#define _________________SYMBOL_R1_________________ KC_BSLS, _______, KC_GRV, _______, _______
#define _________________SYMBOL_R2_________________ KC_EQL, KC_AMPR, KC_QUOT, KC_DQUO, KC_PIPE
#define _________________SYMBOL_R3_________________ KC_ASTR, KC_TILD, KC_LABK, KC_RABK, KC_SLSH
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// | | | | | | |MUTE |HOME | ^ | END | |
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// | | | | | | |VOLUP| < | v | > | |
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// | | | | | | |VOLDN|MPREV|MPLAY|MNEXT| |
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define _________________SYSCTL_L1_________________
#define _________________SYSCTL_L2_________________
#define _________________SYSCTL_L3_________________
// System Control.
// vol ↓ ctl ↓
// ┌─────┬─────┬─────┬─────┬─────┐ ┌─────┬─────┬─────┬─────┬─────┐
// │ │ │ │ │ │ │MUTE │HOME │ ↑ │ END │LOCK │
// ├─────┼─────┼─────╆━━━━━╅─────┤ ├─────╆━━━━━╅─────┼─────┼─────┤
// │ │ │ ┃ ┃ │ │VOLUP┃ ← ┃ ↓ │ → │SLEEP│ ← arrows
// ├─────┼─────┼─────╄━━━━━╃─────┤ ├─────╄━━━━━╃─────┼─────┼─────┤
// │ │ │ │ │ │ │VOLDN│MPREV│MPLAY│MNEXT│ PWR │ ← music
// └─────┴─────┴─────┴─────┴─────┘ └─────┴─────┴─────┴─────┴─────┘
#define _________________SYSCTL_L1_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_BTN1, XXXXXXX
#define _________________SYSCTL_L2_________________ XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_RIGHT, KC_MS_WH_UP
#define _________________SYSCTL_L3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_WH_DOWN
// vol v ctl v
#define _________________SYSCTL_R1_________________ KC_MUTE , KC_HOME , KC_UP , KC_END , PV_LOCK
#define _________________SYSCTL_R2_________________ KC_VOLU , KC_LEFT , KC_DOWN , KC_RGHT /* < arrows */ , KC_SLEP
#define _________________SYSCTL_R3_________________ KC_VOLD , KC_MPRV , KC_MPLY , KC_MNXT /* < music */ , KC_PWR
#define _________________SYSCTL_R1_________________ KC_MUTE, KC_HOME, KC_UP, KC_END, PV_LOCK
#define _________________SYSCTL_R2_________________ KC_VOLU, KC_LEFT, KC_DOWN, KC_RGHT /* < arrows */, KC_SLEP
#define _________________SYSCTL_R3_________________ KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT /* < music */, KC_PWR
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
// |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|
// |GAME |CRPLX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|VERSN|MAKE |FLASH|XXXXX|
// ,-----+-----+-----x-----x-----, ,-----x-----x-----+-----+-----,
// |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX| |XXXXX|XXXXX|XXXXX|XXXXX|XXXXX|
// ,-----+-----+-----+-----+-----, ,-----+-----+-----+-----+-----,
#define __________________KBCTL_L1_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_L2_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_L3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_L1_________________ PV_SSNC, PV_SCIN, PV_TEST, XXXXXXX, XXXXXXX
#define __________________KBCTL_L2_________________ RGB_TOG, RGB_VAI, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_L3_________________ RGB_MOD, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_R1_________________ XXXXXXX, XXXXXXX, XXXXXXX, PV_KTMR, XXXXXXX
#define __________________KBCTL_R2_________________ XXXXXXX, PV_VRSN, PV_MAKE, PV_FLSH, XXXXXXX
#define __________________KBCTL_R3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_R1_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
#define __________________KBCTL_R2_________________ XXXXXXX, PV_VRSN, PV_MAKE, PV_FLSH, XXXXXXX
#define __________________KBCTL_R3_________________ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
// we need wrappers in order for these definitions, because they need to be expanded before being used as arguments to the LAYOUT_xxx macro
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
// We need wrappers in order for these definitions, because they need to be expanded before being used as arguments to the LAYOUT_xxx macro.
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
// extra stuff that might be needed
void keyboard_post_init_user_local(void);
uint32_t layer_state_set_user_local(uint32_t state);
// Extra stuff that might be needed.
void keyboard_post_init_user_keymap(void);
uint32_t layer_state_set_user_keymap(uint32_t state);

View file

@ -1,15 +1,19 @@
# add userspace file
SRC += pvinis.c
SRC += pvinis.c # add userspace file
AUDIO_ENABLE = no # piezo speaker sounds
RGBLIGHT_ENABLE = no # rgb leds underlight
TAP_DANCE_ENABLE = yes
BACKLIGHT_ENABLE = no # leds under keycaps
#MOUSEKEY_ENABLE = no
#SLEEP_LED_ENABLE = no # no led blinking while sleeping
#NKRO_ENABLE = yes
# make firmware smaller
LINK_TIME_OPTIMIZATION_ENABLE = yes
CONSOLE_ENABLE = no
COMMAND_ENABLE = no
## Use the stuff below on the keyboard keymaps, not here.
## If they are used here, they will replace the keymap's rules, since this file is eval'd later.
# TAP_DANCE_ENABLE = yes
# AUDIO_ENABLE = yes # piezo speaker sounds
# RGBLIGHT_ENABLE = yes # rgb leds underlight
# BACKLIGHT_ENABLE = no # leds under keycaps
# MOUSEKEY_ENABLE = yes
# LEEP_LED_ENABLE = no # no led blinking while sleeping
# KRO_ENABLE = yes
## Some extra stuff to make firmware smaller.
# LINK_TIME_OPTIMIZATION_ENABLE = yes
# CONSOLE_ENABLE = no
# COMMAND_ENABLE = no