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[Keyboard] Fix Redox Media compilation errors (#14345)

Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
Drashna Jael're 2021-09-11 23:21:28 -07:00 committed by GitHub
parent 5af1799735
commit f6a67c10bd
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10 changed files with 51 additions and 22 deletions

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/*
Copyright 2021 Shiftux <shiftux@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
// #define MASTER_LEFT
#define EE_HANDS

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/*
Copyright 2021 Shiftux <shiftux@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_QWERTZ, // standard layer
_SYMB, // symbols layer
};
enum custom_keycodes {
QWERTZ = SAFE_RANGE,
SYMB,
};
// Shortcut to make keymap more readable
#define KC_BKSL KC_BSLASH
#define SYM_L MO(_SYMB)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTZ] = LAYOUT(
// ┌────────┐ ┌────────┬────────┐
KC_MUTE, KC_MPLY, KC_MNXT,
//┌────────┬────────┬────────┬───┼────┬───┼────┬────────┐ ┌──┼─────┬──┼─────┬──┼─────┬────────┬────────┬────────┐
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NUBS, KC_MINS, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_EQL, KC_RBRC, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_PGUP, KC_HOME, KC_END, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
KC_LCTL, SYM_L, KC_LALT, KC_GRV, KC_DEL, KC_LGUI, KC_SPC, KC_ENT, KC_SPC, KC_RALT, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
),
[_SYMB] = LAYOUT(
// ┌────────┐ ┌────────┬────────┐
KC_MPRV, XXXXXXX, XXXXXXX,
//┌────────┬────────┬────────┬───┼────┬───┼────┬────────┐ ┌──┼─────┬──┼─────┬──┼─────┬────────┬────────┬────────┐
RESET ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5, KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,KC_F12 , XXXXXXX ,XXXXXXX ,XXXXXXX, KC_UP ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,KC_BSLS ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX, XXXXXXX ,XXXXXXX ,KC_TILD ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,
//├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤
XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX
//└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘
)
};
bool encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
} else if (index == 1) { /* Second encoder */
if (clockwise) {
tap_code(KC_WH_D);
} else {
tap_code(KC_WH_U);
}
}
return false;
}

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# German keymap for Redox-media
A layout for the Redox MEDIA revision.
The layout acommodates the German umlauts and the punctuation symbols
at their usual positions relative to the other alphabetic characters.
Apart from that it stays close to the default english Redox layout.

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RGBLIGHT_ENABLE = no
ENCODER_ENABLE = yes