Adding SdraKb00 keyboard (#24552)
Co-authored-by: jack <jack@pngu.org> Co-authored-by: Duncan Sutherland <dunk2k_2000@hotmail.com>
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keyboards/sdrakbs/sdrakb00/keymaps/default/keymap.c
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keyboards/sdrakbs/sdrakb00/keymaps/default/keymap.c
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// Copyright 2023 QMK
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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/* Keymap for 3x4 Macropad
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*
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* Layer 0 (Base Layer) - Numpad layout with mute button and layer toggle:
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* ,----------------------,
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* | 7 | 8 | 9 | MUTE |
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* |-------+-------+-------+--------|
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* | 4 | 5 | 6 | Layer1 |
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* |-------+-------+-------+--------|
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* | 1 | 2 | 3 | 0 |
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* `-----------------------^--------'
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*
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* Layer 1 (Function Layer) - Accessed by holding MO(1):
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* ,----------------------,
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* | BKSP | / | - | ---- |
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* |-------+-------+-------+--------|
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* | = | * | + | ---- |
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* |-------+-------+-------+--------|
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* | ENTER | ---- | ---- | . |
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* `-----------------------^--------'
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*
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* The base layer (0) provides standard numpad functionality with:
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* - Numbers 0-9 in traditional numpad layout
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* - Mute button in top right
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* - Layer 1 momentary toggle (MO1) in middle right
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*
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* The function layer (1) adds:
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* - Basic mathematical operators (+, -, *, /)
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* - Backspace, Enter, and decimal point
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* - Equal sign for calculations
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* - Empty slots marked as ---- (KC_NO)
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT_ortho_3x4(
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KC_KP_7, KC_KP_8, KC_KP_9, KC_MUTE,
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KC_KP_4, KC_KP_5, KC_KP_6, MO(1),
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KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_0
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),
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[1] = LAYOUT_ortho_3x4(
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KC_BACKSPACE, KC_KP_SLASH, KC_KP_MINUS, _______,
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KC_EQUAL, KC_KP_ASTERISK, KC_KP_PLUS, _______,
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KC_ENTER, _______, _______, KC_KP_DOT
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)
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};
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/*
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* Handle layer state changes by updating RGB matrix colors
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*
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* Sets RGB matrix colors based on active layer:
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* - Layer 0: Light green (#88FB7A)
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* - Layer 1: Red
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* - Other layers: Red (fallback)
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*/
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case 0:
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rgb_matrix_sethsv(85, 255, 251); // #88FB7A for layer 0
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break;
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case 1:
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rgb_matrix_sethsv(0, 255, 255); // Red for layer 1
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break;
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default:
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rgb_matrix_sethsv(0, 255, 255); // Red for any other layer
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break;
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}
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return state;
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}
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