Add support for Swap Hands feature to Orthodox and Iris (#2933)
* Add support for Swap Hands feature to Orthodox and Iris * Fix hag's iris keymap to use LAYOUT properly * Fix Swedish's Iris Keymap * Fix Drashna's Orthodox keymaps, because he's an idiot
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10 changed files with 113 additions and 8 deletions
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@ -8,4 +8,4 @@ RGBLIGHT_ENABLE = yes
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AUDIO_ENABLE = yes
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = no
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SWAP_HANDS_ENABLE = yes
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@ -183,7 +183,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `----+----+----' `----+----+----'
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),
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[_ADJUST] = KEYMAP(
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[_ADJUST] = LAYOUT(
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//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
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GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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@ -43,7 +43,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `----+----+----' `----+----+----'
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),
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[_LOWER] = KEYMAP(
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[_LOWER] = LAYOUT(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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NO_TILD,KC_EXLM,NO_AT ,KC_HASH,NO_DLR ,KC_PERC, NO_CIRC,NO_AMPR,NO_ASTR,NO_SLSH,NO_LPRN,NO_RPRN,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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@ -57,7 +57,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// `-------+-------+-------' `-------+-------+-------'
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),
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[_RAISE] = KEYMAP(
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[_RAISE] = LAYOUT(
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//,-------+-------+-------+-------+-------+-------. ,-------+-------+-------+-------+-------+-------.
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KC_F12 ,KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 , KC_F6 ,KC_F7 ,KC_F8 ,KC_F9 ,KC_F10 ,KC_F11 ,
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//|-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------|
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@ -20,3 +20,23 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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@ -20,3 +20,23 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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@ -20,3 +20,23 @@ void matrix_init_kb(void) {
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matrix_init_user();
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};
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#ifdef SWAP_HANDS_ENABLE
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__attribute__ ((weak))
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// swap-hands action needs a matrix to define the swap
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const keypos_t hand_swap_config[MATRIX_ROWS][MATRIX_COLS] = {
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/* Left hand, matrix positions */
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{{0,5}, {1,5}, {2,5}, {3,5}, {4,5}, {5,5}},
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{{0,6}, {1,6}, {2,6}, {3,6}, {4,6}, {5,6}},
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{{0,7}, {1,7}, {2,7}, {3,7}, {4,7}, {5,7}},
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{{0,8}, {1,8}, {2,8}, {3,8}, {4,8}, {5,8}},
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{{0,9}, {1,9}, {2,9}, {3,9}, {4,9}, {5,9}},
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/* Right hand, matrix positions */
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{{0,0}, {1,0}, {2,0}, {3,0}, {4,0}, {5,0}},
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{{0,1}, {1,1}, {2,1}, {3,1}, {4,1}, {5,1}},
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{{0,2}, {1,2}, {2,2}, {3,2}, {4,2}, {5,2}},
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{{0,3}, {1,3}, {2,3}, {3,3}, {4,3}, {5,3}},
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{{0,4}, {1,4}, {2,4}, {3,4}, {4,4}, {5,4}},
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};
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#endif
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