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[Keymap] Added userspace for d4mation. Included their keymap for the Atreus62 (#7483)

* Added userspace for d4mation. Included their keymap for the Atreus62

* Do not assign layer numbers manually

* Remove some unneeded things per @drashna's recommendation

* Fix some single line comments I missed

* Update unicode macros to use send_unicode_hex_string() instead of process_unicode()

* OBetter check for Unicode Enabled. Moved some checks into macros.c

* Use eeconfig_init_user() to set default unicode input mode
This commit is contained in:
Eric Defore 2019-12-18 03:59:12 -05:00 committed by Drashna Jaelre
parent b2405fccce
commit f42dd61b8d
15 changed files with 563 additions and 0 deletions

1
users/d4mation/config.h Normal file
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#define FORCE_NKRO

37
users/d4mation/d4mation.c Normal file
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#include "d4mation.h"
__attribute__ ((weak))
bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) {
/* If you want macros specific to your keymap, you need to define this function in your keymap */
return true;
}
__attribute__ ((weak))
void matrix_init_keymap() {
/* If you want a matrix init specific to your keymap, you need to define this function in your keymap */
}
__attribute__ ((weak))
void matrix_scan_keymap() {
/* If you want a matrix scan specific to your keymap, you need to define this function in your keymap */
}
__attribute__((weak))
void eeconfig_init_keymap( void ) {}
/* process_record_user() is called in macros.c */
void matrix_init_user( void ) {
matrix_init_keymap();
}
void matrix_scan_user( void ) {
matrix_scan_keymap();
}
void eeconfig_init_user( void ) {
eeconfig_init_keymap();
keyboard_init();
}

17
users/d4mation/d4mation.h Normal file
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#pragma once
#include "quantum.h"
#ifdef UNICODE_ENABLE
#include "macros.h"
#endif
#ifdef TAP_DANCE_ENABLE
#include "tap-dance.h"
#endif
bool process_record_keymap( uint16_t keycode, keyrecord_t *record );
void matrix_init_keymap( void );
void matrix_scan_keymap( void );

160
users/d4mation/macros.c Normal file
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#include "d4mation.h"
#include "tap-hold.h"
#include "zalgo.h"
#include "macros.h"
bool zalgo_enabled = false;
bool process_record_user( uint16_t keycode, keyrecord_t *record ) {
switch ( keycode ) {
case _GRAVE_ESC:
/* Send ` on Tap, Esc on Hold */
tap_or_hold( record, KC_GRAVE, KC_ESC );
return false;
break;
case PHPOPEN:
if ( record->event.pressed ) {
tap_code16( S( KC_COMMA ) );
tap_code16( S( KC_SLASH ) );
tap_code( KC_P );
tap_code( KC_H );
tap_code( KC_P );
}
return false;
break;
case PHPCLSE:
if ( record->event.pressed ) {
tap_code16( S( KC_SLASH ) );
tap_code16( S( KC_DOT ) );
}
return false;
break;
#ifdef UNICODE_ENABLE
case AMENO: /* ༼ つ ◕_◕ ༽つ */
if ( record->event.pressed ) {
send_unicode_hex_string( "0F3C 0020 3064 0020 25D5 005F 25D5 0020 0F3D 3064" );
}
return false;
break;
case MAGIC: /* (∩ ͡° ͜ʖ ͡°)⊃━☆゚. * */
if ( record->event.pressed ) {
send_unicode_hex_string( "0028 2229 0020 0361 00B0 0020 035C 0296 0020 0361 00B0 0029 2283 2501 2606 FF9F 002E 0020 002A" );
}
return false;
break;
case LENNY: /* ( ͡° ͜ʖ ͡°) */
if ( record->event.pressed ) {
send_unicode_hex_string( "0028 0020 0361 00B0 0020 035C 0296 0020 0361 00b0 0029" );
}
return false;
break;
case DISFACE: /* ಠ_ಠ */
if ( record->event.pressed ) {
send_unicode_hex_string( "0CA0 005F 0CA0" );
}
return false;
break;
case TFLIP: /* (╯°□°)╯ ︵ ┻━┻ */
if ( record->event.pressed ) {
send_unicode_hex_string( "0028 256F 00b0 25A1 00B0 0029 256F FE35 253B 2501 253B" );
}
return false;
break;
case TPUT: /* ┬──┬ ( ゜-゜ノ) */
if ( record->event.pressed ) {
send_unicode_hex_string( "252C 2500 2500 252C 0020 30CE 0028 0020 309C 002D 309C 30CE 0029" );
}
return false;
break;
case SHRUG: /* ¯\_(ツ)_/¯ */
if ( record->event.pressed ) {
send_unicode_hex_string( "00AF 005C 005F 0028 30C4 0029 005F 002F 00AF" );
}
return false;
break;
case ZALGO: /* Toggles Zalgo Text mode */
if ( record->event.pressed ) {
zalgo_enabled = ! zalgo_enabled;
}
return false;
break;
#endif
default:
#ifdef UNICODE_ENABLE
if ( zalgo_enabled ) {
if ( keycode < KC_A || ( keycode > KC_0 && keycode < KC_MINUS ) || keycode > KC_SLASH ) {
process_record_keymap( keycode, record );
return true;
}
if ( record->event.pressed ) {
zalgo_text( keycode );
}
return false;
}
#endif
break;
}
process_record_keymap( keycode, record );
return true;
};

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users/d4mation/macros.h Normal file
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#pragma once
#include "quantum.h"
#include "tap-hold.h"
#include "zalgo.h"
#define SCRGB LCTL( LSFT( LGUI( KC_4 ) ) ) /* Mac Screen Area Grab shortcut (Puts into Clipboard) */
#define SLEEP LALT( LGUI( KC_SYSTEM_POWER ) ) /* Instant sleep on Mac, rather than having to hold down the button */
enum custom_keycodes {
_GRAVE_ESC = SAFE_RANGE, /* Prefixed with underscore to prevent conflicts */
PHPOPEN, /* <?php */
PHPCLSE, /* ?> */
AMENO,
MAGIC,
LENNY,
DISFACE,
TFLIP,
TPUT,
SHRUG,
ZALGO,
NEW_SAFE_RANGE
};

15
users/d4mation/rules.mk Normal file
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SRC += d4mation.c \
tap-hold.c \
macros.c
BOOTMAGIC_ENABLE = no
LTO_ENABLE = yes
MOUSEKEY_ENABLE = no
ifeq ($(strip $(UNICODE_ENABLE)), yes)
SRC += zalgo.c
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += tap-dance.c
endif

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#include "tap-dance.h"
qk_tap_dance_action_t tap_dance_actions[] = {
/* Tap once/hold for Shift, tap twice for Caps Lock */
[SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE( KC_LSHIFT, KC_CAPS )
};

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#pragma once
#include "quantum.h"
enum tap_dance {
SHIFT_CAPS = 0
};

28
users/d4mation/tap-hold.c Normal file
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#include "tap-hold.h"
#ifndef TAP_HOLD_TIME
#define TAP_HOLD_TIME 200
#endif
uint16_t tap_hold_timer;
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold ) {
if ( record->event.pressed ) {
tap_hold_timer = timer_read();
} else {
if ( tap_hold_timer &&
timer_elapsed( tap_hold_timer ) > TAP_HOLD_TIME ) {
/* Held down then released */
tap_code( hold );
} else {
/* Quickly Tapped */
tap_code( tap );
}
tap_hold_timer = 0;
}
}

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#pragma once
#include "quantum.h"
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold );

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users/d4mation/zalgo.c Normal file
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#include "zalgo.h"
void zalgo_text( uint16_t keycode ) {
tap_code( keycode );
int number = ( rand() % ( 8 + 1 - 2 ) ) + 2;
unsigned int index;
unicode_input_start();
for ( index = 0; index < number; index++ ) {
uint16_t hex = ( rand() % ( 0x036F + 1 - 0x0300 ) ) + 0x0300;
register_hex( hex );
}
unicode_input_finish();
}

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users/d4mation/zalgo.h Normal file
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#pragma once
#include "quantum.h"
void zalgo_text( uint16_t keycode );