Add alicekk support (#17027)
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keyboards/mwstudio/alicekk/config.h
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keyboards/mwstudio/alicekk/config.h
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/* Copyright 2022 TW59420 <https://github.com/TW59420>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0x7BA1
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#define PRODUCT_ID 0x3201
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#define DEVICE_VER 0x0001
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#define MANUFACTURER MWStudio
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#define PRODUCT AlickKK
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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/* key matrix pins */
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#define MATRIX_ROW_PINS { A3, A5, A6, A7, B0 }
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#define MATRIX_COL_PINS { A10, A9, A8, B15, B14, B13, B12, A4, A2, A1, B6, B5, B4, B3, A15 }
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 0
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION ROW2COL
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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#define FORCE_NKRO
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#define RGB_DI_PIN B1
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
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#define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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#define RGBLED_NUM 87
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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#define RGBLIGHT_EFFECT_SNAKE
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#define RGBLIGHT_EFFECT_KNIGHT
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#define RGBLIGHT_EFFECT_CHRISTMAS
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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#define RGBLIGHT_EFFECT_RGB_TEST
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#define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_EFFECT_TWINKLE
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#define RGBLIGHT_LIMIT_VAL 200
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define ENCODERS_PAD_A { B11 }
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#define ENCODERS_PAD_B { B10 }
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