[Keymap] Updating keymaps (#7170)
* Added WOW layer * Initial commit for this branch. Still a work in progress. * Added Rorschach keyboard layout. * Simplified keymap Removed the media layer to help simplify things. Also corrected some keymap mistakes in the Qwerty and Colemak layers. * Added ErgoTravel keymap. * reverted to previous layout. * Added Sol keyboard layout. * Minor changes to keymap. * more changes * Added sol graphic by Kagerufu and Cardiactuna * Added colemak layer because I can. * more changes to sol layout * Streamlined Sol layout * minor tweaks to sol layout * further revisions to sol keymap. * Removing deprecated #include statements from my keymaps * Standardizing keymap `include` lines. * Minor change to keymap. Swapped ESC with GRV on all alpha layers. * Tweaks to Atreus62 Keymap Added a layer for FPS RPG Loot Shooters. * Fixed readme.md for Atreus keymap. Replaced "Keymap" with "Layer" in illustrations for continuity's sake * More readme.md clean-up More clarification in the Atreus readme file. * Next verse, same as the first. * Changes to Sol layout Bringing my Sol layout more in line with my other Orthos. * Fixed keymap GUI. Replaced left-hand "RGUI" with "LGUI" on all layers as it should be. * Added ALPS64 keymap * Formatting corrections * fixes to config.h and keymap.c * Fixed errors This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h and removes an stupid comma at the end of each LAYOUT stanza in keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me. * Fixed orthodox keymap config.h file I hope this one fixes the problem. *sigh* * Making suggested changes for PR#6192 Thanks to noroadsleft, fauxpark, and drashna. Still have more work to do, but at least these suggestions have been applied. * Fixing build errors Travis has shown me the error of my ways... * More fixes and corrections Those pesky semicolons... * More Fixes. * Removing unneeded code snippet. * fixed omitted semicolons * Code updates to my keymaps Updating the code for my Iris, Atreus62, and Atreus keymaps. * Fixed Atreus62 Keymap I forgot to add in the aliases for LOWER, RAISE, and ADJUST. * Added userspace Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro * Fixing code that disables LEDs on ProMicros Also tidied up my ErgoTravel keymap. * Moving userspace to new branch Moving my userspace to a new branch for the sake of keeping things clean on the master branch. * Added F13-F15 to Atreus62 Layout. * Update readme.md. * Updated Phantom keymap to current keymap standards * Phantom keymap updates Further updates - tidying and removing cruft. Thank you zvecr on Discord for the help! * Standards Updates Bringing my Kinesis keymap up to current code standards * Adding a readme * Bring GH60 code to standard * Utilizing layouts for 60_ansi and tkl_ansi Moving my GH60 and Phantom keymaps into layouts/community/ * Alps64 layout removal Removing my Alps64 keymap now that I've setup my 60_ansi layout. * Moved Clueboard layout to community/66_ansi. * Additions to 66_ansi config.h * Bringing keymaps up to standard. * More updates to keymaps. * Syntax updates * Revert "Syntax updates" This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183. * Moved WIP keymaps Moved my WIP keymaps to my wip_keymaps branch to keep my master clean * Updates requested by noroadsleft * more changes per noroadsleft More fixes as requested by noroadsleft. Further tidy-up and standardization of my keymap code.
This commit is contained in:
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28 changed files with 1060 additions and 1187 deletions
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@ -1,34 +1,15 @@
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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extern keymap_config_t keymap_config;
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enum layer_names { _QWERTY, _COLEMAK, _DVORAK, _LOWER, _RAISE, _ADJUST };
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _COLEMAK 1
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#define _DVORAK 2
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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COLEMAK,
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DVORAK,
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LOWER,
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RAISE,
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ADJUST
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};
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enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST };
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// Aliases to keep the keymap tidy
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#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
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#define RGB_SWR RGB_M_SW // Swirl Animation alias
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#define RGB_SNK RGB_M_SN // Snake Animation alias
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#define GUIBSPC GUI_T(KC_BSPC) // GUI when held, BSPC when tapped.
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#define RGB_SWR RGB_M_SW // Swirl Animation alias
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#define RGB_SNK RGB_M_SN // Snake Animation alias
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Qwerty
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@ -47,7 +28,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,\
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
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),
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),
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/* Colemak
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* ,-----------------------------------------------------------------------------------.
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
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),
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),
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/* Dvorak
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* ,-----------------------------------------------------------------------------------.
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, GUIBSPC, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT \
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),
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),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, \
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BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
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),
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),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, _______, _______, \
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BL_STEP, _______, KC_HOME, KC_END, _______, KC_DEL, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______ \
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),
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),
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------.
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_______, RESET, RGB_M_P, RGB_M_B, RGB_M_R, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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RGB_TOG, RGB_MOD, RGB_SWR, RGB_M_K, RGB_M_G, RGB_HUI, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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)
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)
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};
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// clang-format on
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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#endif
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void matrix_init_user(void) {
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#ifdef BOOTLOADER_CATERINA
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// This will disable the red LEDs on the ProMicros
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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DDRB &= ~(1<<0);
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PORTB &= ~(1<<0);
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// This will disable the red LEDs on the ProMicros
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setPinInput(D5);
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writePinLow(D5);
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setPinInput(B0);
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writePinLow(B0);
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#endif
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};
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layer_state_t layer_state_set_user(layer_state_t state) { return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); };
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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/* case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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} else {
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unregister_code(KC_RSFT);
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}
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return false;
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break; */
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}
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return true;
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}
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if (record->event.pressed) {
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switch (keycode) {
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case QWERTY:
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set_single_persistent_default_layer(_QWERTY);
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return false;
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case COLEMAK:
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set_single_persistent_default_layer(_COLEMAK);
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return false;
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case DVORAK:
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set_single_persistent_default_layer(_DVORAK);
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return false;
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}
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}
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return true;
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}
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@ -8,6 +8,7 @@ This revision includes this documentation and introduction of the individual RGB
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## Still to do:
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* Update layout files to match current standards.
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* Enjoy this revision; figure out new things later.
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### Qwerty layer
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