[Keymap] Updating keymaps (#7170)
* Added WOW layer * Initial commit for this branch. Still a work in progress. * Added Rorschach keyboard layout. * Simplified keymap Removed the media layer to help simplify things. Also corrected some keymap mistakes in the Qwerty and Colemak layers. * Added ErgoTravel keymap. * reverted to previous layout. * Added Sol keyboard layout. * Minor changes to keymap. * more changes * Added sol graphic by Kagerufu and Cardiactuna * Added colemak layer because I can. * more changes to sol layout * Streamlined Sol layout * minor tweaks to sol layout * further revisions to sol keymap. * Removing deprecated #include statements from my keymaps * Standardizing keymap `include` lines. * Minor change to keymap. Swapped ESC with GRV on all alpha layers. * Tweaks to Atreus62 Keymap Added a layer for FPS RPG Loot Shooters. * Fixed readme.md for Atreus keymap. Replaced "Keymap" with "Layer" in illustrations for continuity's sake * More readme.md clean-up More clarification in the Atreus readme file. * Next verse, same as the first. * Changes to Sol layout Bringing my Sol layout more in line with my other Orthos. * Fixed keymap GUI. Replaced left-hand "RGUI" with "LGUI" on all layers as it should be. * Added ALPS64 keymap * Formatting corrections * fixes to config.h and keymap.c * Fixed errors This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h and removes an stupid comma at the end of each LAYOUT stanza in keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me. * Fixed orthodox keymap config.h file I hope this one fixes the problem. *sigh* * Making suggested changes for PR#6192 Thanks to noroadsleft, fauxpark, and drashna. Still have more work to do, but at least these suggestions have been applied. * Fixing build errors Travis has shown me the error of my ways... * More fixes and corrections Those pesky semicolons... * More Fixes. * Removing unneeded code snippet. * fixed omitted semicolons * Code updates to my keymaps Updating the code for my Iris, Atreus62, and Atreus keymaps. * Fixed Atreus62 Keymap I forgot to add in the aliases for LOWER, RAISE, and ADJUST. * Added userspace Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro * Fixing code that disables LEDs on ProMicros Also tidied up my ErgoTravel keymap. * Moving userspace to new branch Moving my userspace to a new branch for the sake of keeping things clean on the master branch. * Added F13-F15 to Atreus62 Layout. * Update readme.md. * Updated Phantom keymap to current keymap standards * Phantom keymap updates Further updates - tidying and removing cruft. Thank you zvecr on Discord for the help! * Standards Updates Bringing my Kinesis keymap up to current code standards * Adding a readme * Bring GH60 code to standard * Utilizing layouts for 60_ansi and tkl_ansi Moving my GH60 and Phantom keymaps into layouts/community/ * Alps64 layout removal Removing my Alps64 keymap now that I've setup my 60_ansi layout. * Moved Clueboard layout to community/66_ansi. * Additions to 66_ansi config.h * Bringing keymaps up to standard. * More updates to keymaps. * Syntax updates * Revert "Syntax updates" This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183. * Moved WIP keymaps Moved my WIP keymaps to my wip_keymaps branch to keep my master clean * Updates requested by noroadsleft * more changes per noroadsleft More fixes as requested by noroadsleft. Further tidy-up and standardization of my keymap code.
This commit is contained in:
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commit
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28 changed files with 1060 additions and 1187 deletions
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@ -14,19 +14,21 @@
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CHANGELOG:
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0.1 - Initial commit. Based off of Profet's default keymap.
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0.2 - Converted to a more Planck/Preonic keymap style file with
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0.2 - Converted to a more Planck/Preonic keymap style file with
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persistent layers enabled. Renamed layers to reflect OLKB maps.
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Added a TODO list.
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0.3 - Moved location of media & volume keys. Added Print Screen,
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0.3 - Moved location of media & volume keys. Added Print Screen,
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Scroll Lock and Pause keys. Added a WOW gaming layer that
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changes the location of Ctrl & Alt to the thumb keys. Added
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readme.
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0.4 - After more useage, I realized that the ESC key was in the way
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0.4 - After more useage, I realized that the ESC key was in the way
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of my muscle memory (gee, thanks, Planck!) so I moved it to
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the normal Caps Lock position, and moved Caps Lock to the same
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position on the RAISE and LOWER layers. Added code to turn off
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the Pro Micro LEDs after flashing.
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0.5 - Converted keymap to LAYOUT standard.
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0.6 - Swapped ESC and GRV in all layers.
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0.7 - Brought code up to current standards.
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TODO:
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@ -39,66 +41,59 @@ TODO:
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// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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#include "action_layer.h"
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#include "eeconfig.h"
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DVORAK 0
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#define _QWERTY 1
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#define _COLEMAK 2
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#define _WOW 3
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#define _LOWER 4
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#define _RAISE 5
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#define _ADJUST 16
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enum layer_names { _DVORAK, _QWERTY, _COLEMAK, _WOW, _DESTINY, _LOWER, _RAISE, _ADJUST };
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enum atreus52_keycodes {
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DVORAK = SAFE_RANGE,
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QWERTY,
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COLEMAK,
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WOW,
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LOWER,
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RAISE
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};
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enum atreus52_keycodes { DVORAK = SAFE_RANGE, QWERTY, COLEMAK, WOW, DESTINY, LOWER, RAISE, ADJUST };
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// Aliases to make the keymap clearer.
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#define CTL_ENT CTL_T(KC_ENT)
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DVORAK] = LAYOUT ( /* dvorak */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_QWERTY] = LAYOUT ( /* qwerty */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL,
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_GRV, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_COLEMAK] = LAYOUT ( /* colemak */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL,
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_GRV, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL
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),
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[_WOW] = LAYOUT ( /* Dvorak with minor modifications for playing World of Warcraft */
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_LALT, CTL_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
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),
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[_DESTINY] = LAYOUT ( /* Dvorak with minor modifications for playing Destiny 2 and other FPS Looters */
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
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KC_GRV, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT,
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KC_LCTL, KC_LALT, KC_LEFT, KC_RGHT, LOWER, KC_BSPC, KC_DEL, KC_ENT, KC_SPC, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_ENT
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),
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[_LOWER] = LAYOUT (
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
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KC_TILD, KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PIPE,
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_______, _______, KC_HOME, KC_END, _______, KC_DEL, _______, _______, KC_INS, _______, KC_PGUP, KC_PGDN, _______, _______
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),
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[_ADJUST] = LAYOUT (
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_F13, KC_F14, KC_F15, _______, _______, _______, _______, _______, _______,
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, WOW,
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_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, DESTINY, WOW,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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//clang-format on
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void matrix_init_user(void) {
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#ifdef BOOTLOADER_CATERINA
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// This will disable the red LEDs on the ProMicros
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DDRD &= ~(1<<5);
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PORTD &= ~(1<<5);
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DDRB &= ~(1<<0);
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PORTB &= ~(1<<0);
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setPinInput(D5);
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writePinLow(D5);
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setPinInput(B0);
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writePinLow(B0);
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#endif
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_QWERTY);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_DVORAK);
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}
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return false;
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break;
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case WOW:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<_WOW);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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}
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return true;
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if (record->event.pressed) {
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switch (keycode) {
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case DVORAK:
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set_single_persistent_default_layer(_DVORAK);
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return false;
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case QWERTY:
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set_single_persistent_default_layer(_QWERTY);
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return false;
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case COLEMAK:
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set_single_persistent_default_layer(_COLEMAK);
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return false;
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case WOW:
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set_single_persistent_default_layer(_WOW);
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return false;
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case DESTINY:
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set_single_persistent_default_layer(_DESTINY);
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return false;
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}
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}
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return true;
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};
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* Moved location of Escape key to Caps Lock position. Moved Caps Lock to same position on Raise/Lower Layers.
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* Put Tilde/Grave in the upper-left corner
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* Added code to turn off the red LEDs on the Pro Micro after flashing. They were annoying me.
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### 0.5
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* Converted keymap to LAYOUT standard.
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### 0.6
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* Swapped ESC and GRV in all layers.
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### 0.7
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* Brought code up to new standards (as of 27 June 2019).
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* Updated this readme file.
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### TODO:
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### Layer 0: Dvorak layer
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,-----------------------------------------. ,-----------------------------------------.
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| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
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| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
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|------+------+------+------+------+------| |------+------+------+------+------+------|
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| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
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|------+------+------+------+------+------| |------+------+------+------+------+------|
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| Esc | A | O | E | U | I | | D | H | T | N | S | - |
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| Grv | A | O | E | U | I | | D | H | T | N | S | - |
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|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
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| Shft | ; | Q | J | K | X | Gui ||Enter | B | M | W | V | Z | Shft |
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|------+------+------+------+------+------| || |------+------+------+------+------+------|
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### Layer 1: QWERTY layer
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,-----------------------------------------. ,-----------------------------------------.
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| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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|------+------+------+------+------+------| |------+------+------+------+------+------|
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| Tab | Q | W | E | R | T | | Y | U | I | O | P | Del |
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|------+------+------+------+------+------| |------+------+------+------+------+------|
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| Esc | A | S | D | F | G | | D | H | T | N | S | ' |
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| Grv | A | S | D | F | G | | D | H | T | N | S | ' |
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|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
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| Shft | Z | X | C | V | B | Gui ||Enter | N | M | , | . | / | Shft |
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|------+------+------+------+------+------| || |------+------+------+------+------+------|
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### Keymap 2: Colemak layer
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,-----------------------------------------. ,-----------------------------------------.
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| Grv | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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|------+------+------+------+------+------| |------+------+------+------+------+------|
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| Tab | Q | W | F | P | G | | J | U | U | Y | ; | Del |
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|------+------+------+------+------+------| |------+------+------+------+------+------|
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| Esc | A | R | S | T | D | | H | N | E | I | O | ' |
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| Grv | A | R | S | T | D | | H | N | E | I | O | ' |
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|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
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| Shft | Z | X | C | V | B | Gui ||Enter | K | M | , | . | / | Shft |
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|------+------+------+------+------+------| || |------+------+------+------+------+------|
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||||
|
@ -80,14 +87,28 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
|||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Caps | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | ; | Q | J | K | X | Alt ||Ctrl/ | B | M | W | V | Z | Shft |
|
||||
|------+------+------+------+------+------| ||Enter |------+------+------+------+------+------|
|
||||
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
### Keymap 4: LOWER layer
|
||||
### Layer 4: Destiny layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | \ |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Tab | ' | , | . | P | Y | | F | G | C | R | L | / |
|
||||
|------+------+------+------+------+------| |------+------+------+------+------+------|
|
||||
| Grv | A | O | E | U | I | | D | H | T | N | S | - |
|
||||
|------+------+------+------+------+------|------.,------|------+------+------+------+------+------|
|
||||
| Shft | ; | Q | J | K | X | Del ||Enter | B | M | W | V | Z | Shft |
|
||||
|------+------+------+------+------+------| || |------+------+------+------+------+------|
|
||||
| Ctrl | Alt | Left | Rght | LOWER| BkSp |------'`------| Spc | RAISE| Up | Down | Gui | Ctrl |
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
### Keymap 5: LOWER layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
|
||||
|
@ -102,7 +123,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
|||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
|
||||
### Keymap 5: RAISE layer
|
||||
### Keymap 6: RAISE layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 |
|
||||
|
@ -116,7 +137,7 @@ The bottom row is fairly Kinesis-ish since the Contour and Advantage keyboards h
|
|||
| | | Home | End | | Del |------'`------| Ins | | PgUp | PgDn | | |
|
||||
`-----------------------------------------' `-----------------------------------------'
|
||||
|
||||
### Keymap 6: ADJUST layer
|
||||
### Keymap 7: ADJUST layer
|
||||
|
||||
,-----------------------------------------. ,-----------------------------------------.
|
||||
| | | | | | | | | | | | | |
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue