layout(preonic): update to dudeofawesome's layout (#2507)
* 🎉 duplicate default Preonic keymap * ✨ add Workman layout * 🚚 swap backspace and delete * ✨ enable hold enter for shift * 🚚 swap media play and next * 💄 use Planck startup sound * 💄 add Workman layer sound * ✨ add numpad layer * 💄 add new workman sound * 📝 add README * 🎨 fix layout formatting * 📝 add image of numpad layer * 📦 changing chibios submodule version to match upstream/master's version * ✨ add caps lock key on adjust layer * ✨ reworking numpad layer to match a real numpad * ✨ add double tap to activate numpad * 📝 fix layout comments * 📝 update numpad layer render * ✨ adding operator keys to left hand on numpad * 🎨 shorten numpad keycodes * 🎨 remove redundant breaks * 📝 update numpad layer render * 🎨 fix indentation * 🔧 add rules file * ✨🔊 play sound when switching to numpad layer * 🔨 use userspace sounds
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5 changed files with 93 additions and 75 deletions
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@ -213,63 +213,77 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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break;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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PORTE &= ~(1<<6);
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} else {
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unregister_code(KC_RSFT);
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PORTE |= (1<<6);
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}
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return false;
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break;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return true;
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return false;
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case WORKMAN:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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case BACKLIT:
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if (record->event.pressed) {
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register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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backlight_step();
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#endif
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PORTE &= ~(1<<6);
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} else {
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unregister_code(KC_RSFT);
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PORTE |= (1<<6);
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}
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return false;
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}
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return true;
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};
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bool numpadActive = false;
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float tone_numpad_on[][2] = SONG(NUMPAD_ON_SOUND);
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void matrix_scan_user (void) {
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case _NUMPAD:
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if (!numpadActive) {
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numpadActive = true;
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PLAY_SONG(tone_numpad_on);
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}
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break;
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default:
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if (numpadActive) {
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numpadActive = false;
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}
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}
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};
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