[Keymap] add brandonschlack userspace and keymaps (#10411)
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users/brandonschlack/tap_dances.c
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users/brandonschlack/tap_dances.c
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/* Copyright 2020 Brandon Schlack
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "tap_dances.h"
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#include "process_keycode/process_tap_dance.h"
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int cur_dance (qk_tap_dance_state_t *state) {
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if (state->count == 1) {
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if (state->interrupted || !state->pressed) return SINGLE_TAP;
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else return SINGLE_HOLD;
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} else if (state->count == 2) {
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if (state->interrupted) return DOUBLE_SINGLE_TAP;
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else if (state->pressed) return DOUBLE_HOLD;
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else return DOUBLE_TAP;
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}
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if (state->count == 3) {
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if (state->interrupted || !state->pressed) return TRIPLE_TAP;
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else return TRIPLE_HOLD;
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}
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else return 8;
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}
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__attribute__ ((weak))
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void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) { };
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void td_trigger_layer_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_trigger_layer_t *data = (qk_tap_dance_trigger_layer_t *)user_data;
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data->state = cur_dance(state);
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if (data->state == data->trigger) {
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layer_on(data->layer);
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} else {
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process_tap_dance_keycode(false, data->layer);
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}
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}
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void td_trigger_layer_reset (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_trigger_layer_t *data = (qk_tap_dance_trigger_layer_t *)user_data;
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if (data->state == data->trigger) {
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switch (data->trigger) {
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case SINGLE_HOLD:
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case DOUBLE_HOLD:
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case TRIPLE_HOLD:
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layer_off(data->layer);
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break;
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}
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} else {
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process_tap_dance_keycode(true, data->layer);
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}
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data->state = 0;
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}
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/* Tap Dance: Layer Mod. Toggles Layer when tapped, Mod when held. */
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void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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// Single tap → toggle layer, Single hold → mod
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if (state->pressed) {
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register_code(data->kc);
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} else if (state->count == 1) {
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state->finished = true;
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}
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}
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void td_layer_mod_finished(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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if (state->count == 1 && !state->pressed) {
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layer_invert(data->layer);
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}
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}
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void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
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if (state->count == 1) {
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unregister_code(data->kc);
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}
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}
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