[Keymap] add brandonschlack userspace and keymaps (#10411)
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32
keyboards/launchpad/keymaps/brandonschlack/config.h
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32
keyboards/launchpad/keymaps/brandonschlack/config.h
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/* Copyright 2020 Brandon Schlack
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Underlight Configuration */
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#ifdef RGB_DI_PIN
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#undef RGB_DI_PIN
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#define RGB_DI_PIN F4
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#undef RGBLED_NUM
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#define RGBLED_NUM 2 // Number of LEDs
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#endif
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#define RGBLIGHT_EFFECT_BREATHING // Only have Breathing Animation
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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/* Mouse Keys Configuration */
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#define MK_3_SPEED
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#define MK_W_INTERVAL_UNMOD 20
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213
keyboards/launchpad/keymaps/brandonschlack/keymap.c
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213
keyboards/launchpad/keymaps/brandonschlack/keymap.c
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/* Copyright 2020 Brandon Schlack
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "brandonschlack.h"
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/**
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* Layer Names
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*/
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#define _REEDER _BASE
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enum bdn9_layers {
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_MEDIA = KEYMAP_LAYERS,
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_NAVI,
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_KARABINER
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};
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/**
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* Keycodes & Macros
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*/
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#define DF_REDR DF(_REEDER) // Set Default Layer to Reeder shortcuts
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#define DF_MEDA DF(_MEDIA) // Set Default Layer to Media controls
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#define DF_NAVI DF(_NAVI) // Set Default Layer to Navigation shortcuts
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#define DF_KBNR DF(_KARABINER) // Set Default Layer to Basic Macro keys
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// Tap Dances
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enum launchpad_dances {
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TD_SHLD_LGHT = 0,
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TD_SHLD_ADJT,
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TD_REDR_H
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};
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//Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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[TD_SHLD_LGHT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _LIGHT),
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[TD_SHLD_ADJT] = ACTION_TAP_DANCE_TRIGGER_LAYER(SINGLE_HOLD, _ADJUST),
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[TD_REDR_H] = ACTION_TAP_DANCE_DOUBLE(KC_H, KC_R)
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Reeder
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* ┌──────┬──────┐
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* │CmdTab│ View │
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* ├──────┼──────┤
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* │PrvSub│PrvItm│
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* ├──────┼──────┤
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* │NxtSub│NxtItm│
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* ├──────┼──────┤
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* │ Clr │ Sync │
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* └──────┴──────┘
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*/
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[_REEDER] = LAYOUT( \
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CMD_TAB, TD(TD_REDR_H), \
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KC_P, KC_K, \
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KC_N, KC_J, \
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TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
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),
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/* Media
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* ┌──────┬──────┐
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* │ Mute │ Play │
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* ├──────┼──────┤
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* │ Vol+ │PrvTrk│
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* ├──────┼──────┤
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* │ Vol- │NxtTrk│
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* ├──────┼──────┤
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* │ Spce │ Plyr │
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* └──────┴──────┘
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*/
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[_MEDIA] = LAYOUT( \
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KC_MUTE, KC_MPLY, \
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KC_VOLU, KC_MNXT, \
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KC_VOLD, KC_MPRV, \
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TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
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),
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/* Navigation
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* ┌──────┬──────┐
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* │ PTab │ NTab │
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* ├──────┼──────┤
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* │ SclL │ SclU │
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* ├──────┼──────┤
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* │ SclR │ SclD │
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* ├──────┼──────┤
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* │LstTab│ClsTab│
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* └──────┴──────┘
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*/
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[_NAVI] = LAYOUT( \
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PRV_TAB, NXT_TAB, \
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MC_WH_L, MC_WH_U, \
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MC_WH_R, MC_WH_D, \
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TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
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),
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/* Macro
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* ┌──────┬──────┐
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* │ 1 │ 2 │
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* ├──────┼──────┤
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* │ 3 │ 4 │
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* ├──────┼──────┤
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* │ 5 │ 6 │
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* ├──────┼──────┤
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* │ 7 │ 8 │
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* └──────┴──────┘
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*/
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[_KARABINER] = LAYOUT( \
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KC_P1, KC_P2, \
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KC_P3, KC_P4, \
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KC_P5, KC_P6, \
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TD(TD_SHLD_LGHT), TD(TD_SHLD_ADJT) \
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),
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/* Lights
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* ┌──────┬──────┐
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* │ THM+ │ HUE+ │
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* ├──────┼──────┤
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* │ SAT- │ SAT+ │
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* ├──────┼──────┤
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* │ VAL- │ VAL+ │
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* ├──────┼──────┤
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* │ XXXX │ Mde+ │
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* └──────┴──────┘
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*/
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[_LIGHT] = LAYOUT( \
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RGB_THM, RGB_HUI, \
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RGB_SAD, RGB_SAI, \
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RGB_VAD, RGB_VAI, \
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XXXXXXX, RGB_MOD \
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),
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/* Adjust
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* ┌──────┬──────┐
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* │ Make │ Rset │
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* ├──────┼──────┤
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* │ Redr │ Meda │
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* ├──────┼──────┤
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* │ Navi │ Mcro │
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* ├──────┼──────┤
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* │ Lght │ XXXX │
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* └──────┴──────┘
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*/
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[_ADJUST] = LAYOUT( \
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QM_MAKE, RESET, \
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DF_REDR, DF_MEDA, \
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DF_NAVI, DF_KBNR, \
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TG_LGHT, XXXXXXX \
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)
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};
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void matrix_init_keymap(void) {
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}
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// Runs once after keyboard initializes
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void keyboard_post_init_keymap(void) {
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};
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/**
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* Tap Dances
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*/
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void process_tap_dance_keycode (bool reset, uint8_t toggle_layer) {
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uint16_t keycode = 0;
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switch (toggle_layer) {
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case _LIGHT:
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switch (get_highest_layer(layer_state)) {
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case _REEDER:
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keycode = KC_L;
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break;
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case _MEDIA:
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keycode = KC_SPC;
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break;
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case _NAVI:
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keycode = REO_TAB;
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break;
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case _KARABINER:
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keycode = KC_P7;
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break;
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}
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break;
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case _ADJUST:
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switch (get_highest_layer(layer_state)) {
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case _REEDER:
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keycode = KC_R;
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break;
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case _MEDIA:
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keycode = MC_PLYR;
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break;
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case _NAVI:
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keycode = CLS_TAB;
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break;
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case _KARABINER:
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keycode = KC_P8;
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break;
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}
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break;
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}
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if (!reset) {
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register_code16(keycode);
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} else {
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unregister_code16(keycode);
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}
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}
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31
keyboards/launchpad/keymaps/brandonschlack/readme.md
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31
keyboards/launchpad/keymaps/brandonschlack/readme.md
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# brandonschlack's layout for Launchpad
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Fun little macropad build, with an awesome case from [StrataKB](https://stratakb.com/store/cases/launchpad-v2-full-case).
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## Media Layer
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This layer is used for media controls. Player button is a hotkey to focus the current media player with [BeardedSpice](https://beardedspice.github.io/)
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| | |
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|:-:|:-:|
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| Mute | Play/Pause |
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| Vol + | Next Track |
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| Vol - | Prev Track |
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| | Current Player |
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---
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## Keypad Layer
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This layer is used to send keypad keys, meant to be remapped based on current app with [Karabiner](https://pqrs.org/osx/karabiner/)
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| | |
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|:-:|:-:|
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| 1 | 2 |
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| 3 | 4 |
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| 5 | 6 |
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| 7 | 8 |
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---
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## Magic Layer
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This layer is used as a meta layer for the pad. This layer is accessed by holding key in Row 3, Col 0
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|:-:|:-:|
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| MAKE | RESET |
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| **Media** Layer | **Keypad** Layer|
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| XXX | XXX |
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| ___ | XXX |
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13
keyboards/launchpad/keymaps/brandonschlack/rules.mk
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13
keyboards/launchpad/keymaps/brandonschlack/rules.mk
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# Use macropad-specific defines, layers, functions. Flash bootloader with QM_MAKE
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IS_MACROPAD = yes
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# Use dfu bootloader for Elite-C
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BOOTLOADER = atmel-dfu
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# Build Options
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BOOTMAGIC_ENABLE = lite
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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CONSOLE_ENABLE = yes # Console for debug(+400)
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MOUSEKEY_ENABLE = yes # Use mouse keys for scrolling.
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COMMAND_ENABLE = no # Disable Command, breaks with Mouse Keys set to constant.
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TAP_DANCE_ENABLE = yes # Use tap dance
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